Difference between revisions of "Displayrand"

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m (Reverted edits by Plugwash (talk) to last revision by Helixhorned)
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'''displayrand''' <gamevar><br>
 
'''displayrand''' <gamevar><br>
generates a random number between 0 and a system-specific maximum value and assigns it to <gamevar>. Specifically, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Use of this function is thus discouraged.
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generates a random number between 0 and a certain maximum value and assigns it to <gamevar>. With EDuke32 revisions prior to r2105, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Revisions r2105 and up always generate numbers from 0 to 32767 (inclusive).
  
 
'''displayrandvar''' <gamevar> <maxvalue_constant><br>
 
'''displayrandvar''' <gamevar> <maxvalue_constant><br>
 
'''displayrandvarvar''' <gamevar> <maxvalue_gamevar>
 
'''displayrandvarvar''' <gamevar> <maxvalue_gamevar>
  
The '''displayrandvar''' commands limit the number to be between 0 and <maxvalue>.
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The '''displayrandvar''' commands limit the number to be between 0 and <maxvalue>, inclusive.
  
 
'''displayrandvarvar''' takes a [[gamevar]] rather than a constant or a [[define]]d label for <maxvalue>.
 
'''displayrandvarvar''' takes a [[gamevar]] rather than a constant or a [[define]]d label for <maxvalue>.
  
This function must ONLY be used in unsynchronized code. Use in syncronized code is almost certain to cause desyncs.
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Since this function is sync safe, it can be used in unsynchronized code.
  
 
See [[randomseed]].
 
See [[randomseed]].

Revision as of 07:45, 10 November 2011

displayrand <gamevar>
generates a random number between 0 and a certain maximum value and assigns it to <gamevar>. With EDuke32 revisions prior to r2105, the maximum values may differ between EDuke32 builds produced with the GCC and MSVC compilers, and/or operating systems. Revisions r2105 and up always generate numbers from 0 to 32767 (inclusive).

displayrandvar <gamevar> <maxvalue_constant>
displayrandvarvar <gamevar> <maxvalue_gamevar>

The displayrandvar commands limit the number to be between 0 and <maxvalue>, inclusive.

displayrandvarvar takes a gamevar rather than a constant or a defined label for <maxvalue>.

Since this function is sync safe, it can be used in unsynchronized code.

See randomseed.