EVENT GETLOADTILE
EVENT_GETLOADTILE is used to set a custom tile for the loading screen.
EXAMPLE:
gamevar LOAD_TILE <flag> GAMEVAR_FLAG_GLOBAL onevent EVENT_GETLOADTILE setvar RETURN <tilenum> endevent
gamevar LOAD_TILE is used to set whether the screen is one picture or if it is tiled, like a texture.
Values for <flag>:
- 0 - Loading Screen is non-tilable
- 1 - Loading Screen is tilable
In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be.