EVENT GETLOADTILE

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EVENT_GETLOADTILE is used to set a custom tile for the loading screen.

EXAMPLE:

gamevar LOAD_TILE <flag> GAMEVAR_FLAG_GLOBAL

onevent EVENT_GETLOADTILE
 setvar RETURN <tilenum>
endevent

gamevar LOAD_TILE is used to set whether the screen is one picture or if it is tiled, like a texture.

Values for <flag>:

  • 0 - Loading Screen is non-tilable
  • 1 - Loading Screen is tilable

In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be.