Gotweapon: Difference between revisions

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This is an array of values which specify whether the [[player]] has a certain weapon.
This is an array of values which specify whether the [[player]] has a certain weapon.
define KNEE_WEAPON        0
define PISTOL_WEAPON      1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON    3
define RPG_WEAPON          4
define HANDBOMB_WEAPON    5
define SHRINKER_WEAPON    6
define DEVISTATOR_WEAPON  7
define TRIPBOMB_WEAPON    8
define FREEZE_WEAPON      9
define HANDREMOTE_WEAPON  10
define GROW_WEAPON        11


This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.
This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.

Revision as of 01:42, 10 January 2012

This is an array of values which specify whether the player has a certain weapon.

define KNEE_WEAPON         0
define PISTOL_WEAPON       1
define SHOTGUN_WEAPON      2
define CHAINGUN_WEAPON     3
define RPG_WEAPON          4
define HANDBOMB_WEAPON     5
define SHRINKER_WEAPON     6
define DEVISTATOR_WEAPON   7
define TRIPBOMB_WEAPON     8
define FREEZE_WEAPON       9
define HANDREMOTE_WEAPON   10
define GROW_WEAPON         11

This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.

onevent EVENT_RESETWEAPONS
{
    ifvare MULTIMODE 1
    {
        ifvare VOLUME 0
        {
            ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1
            {
                setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO
                setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO
            }
        }
    }
}
endevent