Gotweapon: Difference between revisions

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Line 12: Line 12:
             {
             {
                 setplayer[THISACTOR].'''gotweapon''' PISTOL_WEAPON ZERO
                 setplayer[THISACTOR].'''gotweapon''' PISTOL_WEAPON ZERO
                 setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO
                 setplayer[THISACTOR].[[ammo_amount]] PISTOL_WEAPON ZERO
             }
             }
         }
         }

Revision as of 01:40, 10 January 2012

This is an array of values which specify whether the player has a certain weapon.

This is deprecated when it comes to HANDBOMB_WEAPON or TRIPBOMB_WEAPON.

onevent EVENT_RESETWEAPONS
{
    ifvare MULTIMODE 1
    {
        ifvare VOLUME 0
        {
            ifvare LEVEL 0 // remove the player's pistol if they spawned in single player on E1L1
            {
                setplayer[THISACTOR].gotweapon PISTOL_WEAPON ZERO
                setplayer[THISACTOR].ammo_amount PISTOL_WEAPON ZERO
            }
        }
    }
}
endevent