Guniqhudid

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Revision as of 09:19, 9 December 2007 by Hunter byte (talk | contribs) (New page: guniqhudid <slotID> <slotID> is slot's ID. Legal values are 0..254 Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the firs...)
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guniqhudid <slotID>

<slotID> is slot's ID. Legal values are 0..254

Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with rotatesprite, switch back to "guniqhudid 0".