How to Make the Player Swim Like Modern FPS: Difference between revisions

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New page: This code was original posted by James AKA JBlade on AMC. <pre> ifinwater ifp prunning { getinput[THISACTOR].extbits TEMP2 ifvarand TEMP2 1 { getplayer[THISACTOR].horiz TEMP subv...
 
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This code was original posted by James AKA JBlade on AMC.
This code was original posted by James AKA JBlade on AMC.
Find this line in GAME.CON and add the folling code under "actor APLAYER MAXPLAYERHEALTH PSTAND 0 0" line


<pre>
<pre>
gamevar TEMP 0 1
gamevar TEMP2 0 1
ifinwater
ifinwater
ifp prunning
ifp prunning

Revision as of 06:01, 14 August 2008

This code was original posted by James AKA JBlade on AMC. Find this line in GAME.CON and add the folling code under "actor APLAYER MAXPLAYERHEALTH PSTAND 0 0" line

gamevar TEMP 0 1
gamevar TEMP2 0 1

ifinwater
ifp prunning
	{
	getinput[THISACTOR].extbits TEMP2
	ifvarand TEMP2 1
		{
		getplayer[THISACTOR].horiz TEMP
		subvar TEMP 100 // 100 horiz equals straight ahead, so take away 100 and make 0 'straight ahead' for this
		mulvar TEMP -20
		setplayer[THISACTOR].poszv TEMP
		}
	}

If you think you move up/down too fast simply change the -20 to a slightly lower value.

Thanks to James for the code.