Htowner: Difference between revisions

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If the actor/sprite is being hit by a weapon, htowner is the ID of the owner of the weapon.
If the actor/sprite is being hit by a projectile, htowner is the ID of the owner of the projectile.


For example:
For example:
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getactor[THISACTOR].htowner TEMP
getactor[THISACTOR].htowner TEMP


will set TEMP to the sprite ID of sprite who fired the weapon that is hitting [[THISACTOR]].
will set TEMP to the sprite ID of sprite who fired the projectile that is hitting [[THISACTOR]].


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Latest revision as of 06:05, 22 February 2018

If the actor/sprite is being hit by a projectile, htowner is the ID of the owner of the projectile.

For example:

getactor[THISACTOR].htowner TEMP

will set TEMP to the sprite ID of sprite who fired the projectile that is hitting THISACTOR.