Difference between revisions of "Ifrnd"

From EDukeWiki
Jump to navigation Jump to search
Line 6: Line 6:
  
 
This command must only be used in synchronised code or you will cause desyncs. for display code use [[displayrand]] instead.
 
This command must only be used in synchronised code or you will cause desyncs. for display code use [[displayrand]] instead.
 +
 +
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 01:04, 24 September 2005

ifrnd <value> { <do somethin!> }

An if condition stating the probability of it 'doin somethin!' in this case.

NOTE: It's out of 256 as max, so 'ifrnd 256 = 100%', and 'ifrnd 128 = 50%'

This command must only be used in synchronised code or you will cause desyncs. for display code use displayrand instead.