List of Hard Coded Actors: Difference between revisions

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New page: actor BOSS1: Sizeat 80 80 (spritepal 0) Sizeat 40 40 Cstat 257 Plays sound under-construction when seek player Start normal CON code when seek player Works like spritenvg ...
 
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actor BOSS1:
actor SECTOREFFECTOR
[[Sizeat]] 80 80 ([[spritepal]] 0)
[[Sizeat]] 40 40
[[Cstat]] 257
Plays sound under-construction when seek player
Start normal CON code when seek player
Works like spritenvg


actor BOSS1STAYPUY:
actor ACTIVATOR
Works as [[useractor|stayput]]
[[Sizeat]] 80 80 ([[spritepal]] 0)
[[Sizeat]] 40 40
[[Cstat]] 257
Start normal CON code when seek player


actor BOSS2:
actor TOUCHPLATE
[[Sizeat]] 80 80 ([[spritepal]] 0)
[[Sizeat]] 40 40
[[Cstat]] 257
Plays sound under-construction when seek player
Start normal CON code when seek player
Works like spritenvg
Shoots RPG at special angle
Shoots COOLEXPLOSION at special position and angle


actor BOSS3:
actor ACTIVATORLOCKED
[[Sizeat]] 80 80 ([[spritepal]] 0)
 
[[Sizeat]] 40 40
actor MUSICANDSFX
[[Cstat]] 257
 
Plays sound RIPHEADNECK when seek player
actor LOCATORS
Start normal CON code when seek player
 
Works like spritenvg
actor CYCLER
Shoots RPG at special position
 
actor MASTERSWITCH
 
actor RESPAWN
 
actor GPSPEED
 
actor RECON
*[[strength]] 130
*Follows LOCATORS sprite's pre-determined path
 
actor GREENSLIME
*[[strength]] 0
*Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)
 
actor BOSS1
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
 
actor BOSS1STAYPUT
*Works as [[useractor|stayput]]
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[cstat (sprite)|cstat]] 257
*Start normal CON code when seek player
 
actor BOSS2
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special angle
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle
*Only moves on sectors with lotag of 3
 
actor BOSS3
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 40 40
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special position

Latest revision as of 17:59, 20 February 2020

actor SECTOREFFECTOR

actor ACTIVATOR

actor TOUCHPLATE

actor ACTIVATORLOCKED

actor MUSICANDSFX

actor LOCATORS

actor CYCLER

actor MASTERSWITCH

actor RESPAWN

actor GPSPEED

actor RECON

  • strength 130
  • Follows LOCATORS sprite's pre-determined path

actor GREENSLIME

  • strength 0
  • Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)

actor BOSS1

actor BOSS1STAYPUT

actor BOSS2

actor BOSS3