List of Hard Coded Actors: Difference between revisions

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actor SECTOREFFECTOR
actor ACTIVATOR
actor TOUCHPLATE
actor ACTIVATORLOCKED
actor MUSICANDSFX
actor LOCATORS
actor CYCLER
actor MASTERSWITCH
actor RESPAWN
actor GPSPEED
actor RECON
actor RECON
*[[Strength]] 130
*[[strength]] 130
*Follows LOCATORS sprite's pre-determined path


actor GREENSLIME
*[[strength]] 0
*Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)


actor BOSS1
actor BOSS1
*[[Sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[Sizeat]] 40 40
*[[sizeat]] 40 40
*[[Cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] under-construction when seek player
*Plays [[sound]] BOS1_RECOG as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]


 
actor BOSS1STAYPUT
actor BOSS1STAYPUY
*Works as [[useractor|stayput]]
*Works as [[useractor|stayput]]
*[[Sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[Sizeat]] 40 40
*[[sizeat]] 40 40
*[[Cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Start normal CON code when seek player
*Start normal CON code when seek player


actor BOSS2
actor BOSS2
*[[Sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[Sizeat]] 40 40
*[[sizeat]] 40 40
*[[Cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] under-construction when seek player
*Plays [[sound]] WHIPYOURASS as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special angle
*[[shoot|Shoots]] RPG at special angle
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle
*[[shoot|Shoots]] COOLEXPLOSION at special position and angle
 
*Only moves on sectors with lotag of 3


actor BOSS3
actor BOSS3
*[[Sizeat]] 80 80 ([[spritepal]] 0)
*[[sizeat]] 80 80 ([[spritepal]] 0)
*[[Sizeat]] 40 40
*[[sizeat]] 40 40
*[[Cstat]] 257
*[[cstat (sprite)|cstat]] 257
*Plays [[sound]] RIPHEADNECK when seek player
*Plays [[sound]] RIPHEADNECK as [[globalsound]] when seek player
*Start normal CON code when seek player
*Start normal CON code when seek player
*Works like [[spritenvg]]
*Works like [[spritenvg]]
*[[shoot|Shoots]] RPG at special position
*[[shoot|Shoots]] RPG at special position

Latest revision as of 17:59, 20 February 2020

actor SECTOREFFECTOR

actor ACTIVATOR

actor TOUCHPLATE

actor ACTIVATORLOCKED

actor MUSICANDSFX

actor LOCATORS

actor CYCLER

actor MASTERSWITCH

actor RESPAWN

actor GPSPEED

actor RECON

  • strength 130
  • Follows LOCATORS sprite's pre-determined path

actor GREENSLIME

  • strength 0
  • Eats actors LIZTROOP, LIZMAN, PIGCOP and NEWBEAST when close (does not add to killcount)

actor BOSS1

actor BOSS1STAYPUT

actor BOSS2

actor BOSS3