Difference between revisions of "Model rotation"

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[[Image:roll.png]]
 
[[Image:roll.png]]
  
If you put a -16384 [[mdzoff]] before the rotation, the center of the model will be moved to the height of the crate on the right of the screen, and you'll get a rotation which might be more convenient to you :
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If you put a -8192 [[mdzoff]] before the rotation, the center of the model will be moved to the height of the crate on the right of the screen, and you'll get a rotation which might be more convenient to you :
  
 
[[Image:zoff.png]]
 
[[Image:zoff.png]]

Revision as of 18:53, 6 November 2005

EDuke32 allows CON-definition of model replacement dynamic rotation for any actor with the members pitch and roll.

Axis.png

While the pitch is a rotation about the Y-axis (i.e. would make Duke on the above picture lean forward if given a positive value), the roll makes the model spin around the X-axis. The rotation center is the model center (rendered at the floor by Build) unless you offset it using mdxoff, mdyoff or mdzoff member. That's what would give a 256 roll of the player actor :

Roll.png

If you put a -8192 mdzoff before the rotation, the center of the model will be moved to the height of the crate on the right of the screen, and you'll get a rotation which might be more convenient to you :

Zoff.png