PROJECTILE RPG IMPACT: Difference between revisions
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Setting this flag in the [[PROJ_WORKSLIKE]] variable means that the [[actor|actors]]\players that are hit by the projectile will receive direct damage in addition to [[hitradius]], making the total damage close to twice, similar to the hard-coded RPG projectile. The projectile will also add momentum with direct damage, which can be used in conjunction with setting [[PROJ_HITRADIUS]] to 0 in order to create an effect like shooting a rock, if you want it to be realistic. | Setting this flag in the [[PROJ_WORKSLIKE]] variable means that the [[actor|actors]]\players that are hit by the projectile will receive direct damage in addition to [[hitradius]], making the total damage close to twice [[PROJ_EXTRA]], similar to the hard-coded RPG projectile. The projectile will also add momentum with direct damage, which can be used in conjunction with setting [[PROJ_HITRADIUS]] to 0 in order to create an effect like shooting a rock, if you want it to be realistic. | ||
[[Category:Projectile_Workslike_flags]] | [[Category:Projectile_Workslike_flags]] |
Revision as of 13:59, 28 August 2018
Setting this flag in the PROJ_WORKSLIKE variable means that the actors\players that are hit by the projectile will receive direct damage in addition to hitradius, making the total damage close to twice PROJ_EXTRA, similar to the hard-coded RPG projectile. The projectile will also add momentum with direct damage, which can be used in conjunction with setting PROJ_HITRADIUS to 0 in order to create an effect like shooting a rock, if you want it to be realistic.