PROJ ISOUND: Difference between revisions

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PROJ_ISOUND is a [[defineprojectile]] property used to play a [[sound]] when a projectile impacts a surface. This is ignored on bullet projectiles.
#REDIRECT [[defineprojectile]]
 
Syntax is:
 
[[defineprojectile]] <tile number> PROJ_ISOUND <name>
 
Where <name> is the name of the [[sound]] you wish to play.
 
Set -1 to nothing (not zero because if you look at DEFS.CON <b>define KICK_HIT 0</b>)

Latest revision as of 10:57, 21 February 2020

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