PROJ RANGE: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
No edit summary
m Added category.
Line 1: Line 1:
The amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 52, then it will last for two seconds before dying.
The amount of time (in ticks) that a projectile travels before expiring.  For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.


Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].
Works together with [[PROJECTILE_FLAG_TIMED]] and [[PROJECTILE_FLAG_EXPLODEONTIMER]].
[[Category:Projectile_structure_members]]

Revision as of 19:12, 13 June 2007

The amount of time (in ticks) that a projectile travels before expiring. For example, if a projectile has a range of 52, then it will last for exactly two seconds before dying.

Works together with PROJECTILE_FLAG_TIMED and PROJECTILE_FLAG_EXPLODEONTIMER.