PROJ VEL: Difference between revisions

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Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds.
Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use [[PROJ_VEL_MULT]] to go at higher speeds.
For reference:
*RPG speed: 644
*Devastator speed: 644
*Cycloid Emperor rocket speed: 772
*Shrinker speed: 768
*Freeze Blast speed: 644
*Laser speed: 840
*Spit speed: 292
*Mental Blast speed: 348


[[Category:Projectile_structure_members]]
[[Category:Projectile_structure_members]]

Revision as of 08:51, 21 April 2008

PROJ_VEL is a defineprojectile property used to set the velocity of a projectile.

Syntax is:

defineprojectile <tile number> PROJ_VEL <number>

Where <number> is the speed of the projectile. Values over 1000 are not encouraged. Use PROJ_VEL_MULT to go at higher speeds.

For reference:

  • RPG speed: 644
  • Devastator speed: 644
  • Cycloid Emperor rocket speed: 772
  • Shrinker speed: 768
  • Freeze Blast speed: 644
  • Laser speed: 840
  • Spit speed: 292
  • Mental Blast speed: 348