Setprojectile: Difference between revisions

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'''setprojectile'''[tilenum].parameter <gamevar>
#REDIRECT [[structure access]]
 
Sets <gamevar> to the value of the specified parameter of the projectile.  This works like the equivalent [[defineprojectile]] command but can be used in actor code.  See also [[getprojectile]].


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]
[[Category:Projectile manipulation]]
[[Category:Gamevar manipulation]]
[[Category:Gamevar manipulation]]

Revision as of 21:25, 24 February 2011

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