Shootvar: Difference between revisions

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Causes the current [[actor]] to fire the projectile referenced by <gamevar>. See [[shoot]].
Causes the current [[actor]] to fire the projectile referenced by <gamevar>. See [[shoot]].
[[Category:EDuke32 specific commands]]
[[Category:Projectile manipulation]]

Revision as of 12:46, 24 July 2006

shootvar <gamevar>

Causes the current actor to fire the projectile referenced by <gamevar>. See shoot.