Sleeptime: Difference between revisions

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Changes [[actor]] "sleep" counter to <count>.  The actor's "sleep" counter is incremented once per tic if the player is less than 30000 units away.  The actor is put back to "sleep" once the counter reaches 32767 and the player is a certain distance away.
Changes [[actor]] "sleep" counter to <count>.  The actor's "sleep" counter is incremented once per tic if the player is less than 30000 units away.  The actor is put back to "sleep" once the counter reaches 32767 and the player is a certain distance away.
The counter can be accessed via the [[httimetosleep]] member.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Latest revision as of 01:06, 23 February 2012

sleeptime <count>

Changes actor "sleep" counter to <count>. The actor's "sleep" counter is incremented once per tic if the player is less than 30000 units away. The actor is put back to "sleep" once the counter reaches 32767 and the player is a certain distance away.

The counter can be accessed via the httimetosleep member.