User contributions for Jwaffe
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3 January 2018
- 18:0418:04, 3 January 2018 diff hist +73 Camerapos It's not unused, darn macros. current
- 18:0118:01, 3 January 2018 diff hist +61 N Camerapos Created page
- 17:5617:56, 3 January 2018 diff hist +346 N Democams Created page current
10 December 2017
- 09:3309:33, 10 December 2017 diff hist +89 N Camerasprite Created page current
21 September 2017
- 16:3516:35, 21 September 2017 diff hist +142 Show empty weapon Pretty much rewrote the page, the old content didn't match the source as it is now. current
9 September 2017
- 11:5311:53, 9 September 2017 diff hist +79 m Hbomb hold delay This field is also used for the devastator current
16 July 2017
- 10:1510:15, 16 July 2017 diff hist +58 m Floorstat Added where this is used.
- 09:5309:53, 16 July 2017 diff hist +99 m Floorstat Adding in weird behavior I just found
11 June 2017
- 09:0609:06, 11 June 2017 diff hist +11 m Category:Gamevar manipulation added note that DEFAULT isn't used
2 July 2016
- 15:3915:39, 2 July 2016 diff hist +37 m Pre-defined gamevars Added "scripting documentation" category
- 15:3915:39, 2 July 2016 diff hist +37 m Constantly updated gamevars Added "scripting documentation" tag
18 February 2016
- 18:0718:07, 18 February 2016 diff hist +112 m Fist incs Wanted to make sure that people didn't get this mixed up with how FIST is used when the player is shrunk. current
31 January 2016
- 11:2511:25, 31 January 2016 diff hist +433 m Talk:Htflags No edit summary current
9 August 2015
- 10:1610:16, 9 August 2015 diff hist +169 N Reccnt Created page current
25 January 2015
- 13:1013:10, 25 January 2015 diff hist +1,111 User:Jwaffe No edit summary current
3 January 2015
- 12:0612:06, 3 January 2015 diff hist +208 m PROJ VEL MULT Added a little more detail
- 11:5011:50, 3 January 2015 diff hist +86 N Talk:PROJ VEL MULT Created page with "Note that in the source code's projectile structure this field is called "movecnt" -75" current
- 07:5007:50, 3 January 2015 diff hist −55 m Htcgg It's not only used in handling fall, see discussion tab
- 07:4207:42, 3 January 2015 diff hist +2 m Talk:Htcgg No edit summary current
- 07:4207:42, 3 January 2015 diff hist +260 N Talk:Htcgg Created page with "is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 7..."