Special Tile Reference Guide

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EFFECT SPRITES

1 SECTOREFFECTOR

2 ACTIVATOR

3 TOUCHPLATE

4 ACTIVATORLOCKED

5 MUSICSFX

6 LOCATOR

7 CYCLER

8 MASTERSWITCH

9 RESPAWN

10 GPSPEED

Refer to Level_editing#The_Special_Sprites for descriptions of these.

GUNS AND AMMO

21 FIRSTGUNSPRITE

The pistol. It contains 48 bullets.

22 CHAINGUNSPRITE

The chaingun. It contains 50 bullets.

23 RPGSPRITE

The RPG. It contains 5 rockets.

24 FREEZESPRITE

The freezer. It contains 25 ammo.

25 SHRINKERSPRITE

The shrinker/expander. It contains 5 shrinker crystals.

26 HEAVYHBOMB

A single pipebomb.

27 TRIPBOMBSPRITE

A single tripbomb. Do not confuse this with sprite #

28 SHOTGUNSPRITE

The shotgun. Shotguns placed in a level by the mapper contain 10 rounds; those randomly dropped by pigcops contain 1-4.

29 DEVISTATORSPRITE

The devastator. It contains 15 rockets.

32 GROWSPRITEICON

Despite its appearance, this sprite does nothing.

37 FREEZEAMMO

25 ammo for the freezer.

40 AMMO

12 bullets for the pistol.

41 BATTERYAMMO

50 bullets for the chaingun.

42 DEVISTATORAMMO

15 rockets for the devastator.

44 RPGAMMO

5 rockets for the RPG.

45 GROWAMMO

20 expander crystals for the shrinker/expander.

46 CRYSTALAMMO

5 shrinker crystals for the shrinker/expander.

47 HBOMBAMMO

A box of 5 pipebombs.

49 SHOTGUNAMMO

10 rounds for the shotgun.

HEALTH AND EQUIPMENT

51 COLA

Restores ten health points.

52 SIXPACK

Restores thirty health points

53 FIRSTAID

The medikit. Has 100 points of health it can restore when the player desires.

54 SHIELD

Armor. When placed in a level by the mapper, it restores the player's armor to 100%. When randomly dropped by a pigcop it restores the player's armor to 50% or 75%.

55 STEROIDS

The steroids.

56 AIRTANK

The scuba gear.

57 JETPACK

The jetpack.

59 HEATSENSOR

The night vision goggles.

60 ACCESSCARD

A blue accesscard. Changing its palette to 21 or 23 turns it into a red or yellow access card respectively.

61 BOOTS

The protective boots.

100 ATOMICHEALTH

Adds 50 health to the player, to a maximum of 200%.