Spriteflags

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Inside actor, state, and event code, the command
spriteflags <value>
sets the htflags value for the currently executing sprite.

Outside of actors, states, and events, the directive
spriteflags <picnum> <value>
sets the same flags as defaults on a per-tile basis.

At game time, the per-tile value is XORed with the per-sprite value, i.e. the setting of one to "true" reverses the other.
For a particular actor tile, the spriteflags directive should precede its actor definition, as well as uses of other sprite* flag modification directives.