Talk:Htcgg: Difference between revisions

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Created page with "is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 7..."
 
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is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering
is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering


     if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; (about 135 degrees)
     if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; //(about 135 degrees)


is found in A_MoveSprite in actors.c in the source code
is found in A_MoveSprite in actors.c in the source code


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Latest revision as of 07:42, 3 January 2015

is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering

    if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; //(about 135 degrees)

is found in A_MoveSprite in actors.c in the source code

-75