Updatesector: Difference between revisions

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'''updatesector''' <x> <y> <gamevar>
'''updatesector''' <x> <y> <gamevar><br>
'''updatesectorz''' <x> <y> <z> <gamevar>
'''updatesectorz''' <x> <y> <z> <gamevar>


Returns [[sector number]] of [[sector]] at (<x>,<y>) or (<x>,<y>,<z>) into [[gamevar]] <gamevar>.  If it is not a valid sector (like outside the map, inside a column, or below the floor) it is set to -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.
Returns [[sector id]] of the [[sector]] containing the point (<x>,<y>) or (<x>,<y>,<z>) into <[[gamevar]]>.  If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sector manipulation]]
[[Category:Sector manipulation]]

Revision as of 21:02, 7 January 2011

updatesector <x> <y> <gamevar>
updatesectorz <x> <y> <z> <gamevar>

Returns sector id of the sector containing the point (<x>,<y>) or (<x>,<y>,<z>) into <gamevar>. If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.