Voxel (DEF): Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
Fox (talk | contribs)
No edit summary
Line 6: Line 6:


'''tile''' <tilenum><br />
'''tile''' <tilenum><br />
'''tile0''' <tilenum><br />
'''tile0''' <start tilenum><br />
'''tile1''' <tilenum>
'''tile1''' <end tilenum>


Use these instructions to map tiles that should be rendered as a voxels. Use '''tile''' to map a single tile to be rendered as voxels and '''tile0''', '''tile1''' together define a range of tiles to be rendered as voxels. The '''tile0''' instruction should appear before the '''tile1''' instruction to define a correct range.
Use these instructions to map tiles that should be rendered as a voxels. Use '''tile''' to map a single tile to be rendered as voxels and '''tile0''', '''tile1''' together define a range of tiles to be rendered as voxels. The '''tile0''' instruction should appear before the '''tile1''' instruction to define a correct range.

Revision as of 09:52, 21 February 2020

voxel <filename> { [...] }

Defines a voxel to replace sprites. filename is the name of the .KVX file containing the voxel. The brace-enclosed block may contain these instructions:

Tokens

tile <tilenum>
tile0 <start tilenum>
tile1 <end tilenum>

Use these instructions to map tiles that should be rendered as a voxels. Use tile to map a single tile to be rendered as voxels and tile0, tile1 together define a range of tiles to be rendered as voxels. The tile0 instruction should appear before the tile1 instruction to define a correct range.

scale <value>

<value> is a (possibly fractional) value specifying a scaling factor for the voxelmodel when it is rendered, eg. 1.5 for one-and-a-half times as big.