Xvel: Difference between revisions

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'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.
'''xvel''' holds the forward/backward velocity of the sprite.  Positive values are forward, negative are backward.


The velocite of a normal actor, projectile or player doesn't result the same determined by xvel.
Note: An even value of xvel has some significance for sprite bridges (more investigation needed)
 
Sprite bridge flags in the player structure ([[spritebridge]] and [[sbs]]) will not be set unless xvel is even.


[[Category:Sprite structure members]]
[[Category:Sprite structure members]]

Latest revision as of 14:14, 29 November 2014

xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

Note: An even value of xvel has some significance for sprite bridges (more investigation needed)

Sprite bridge flags in the player structure (spritebridge and sbs) will not be set unless xvel is even.