Getangle

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getangle <return> <x> <y>

Returns the angle formed by the displacements <x> and <y>.

In most languages this function is known as arctan2.

Examples

To make one actor face another some subtraction is involved.

set X sprite[OTHER_SPRITE].x
set Y sprite[OTHER_SPRITE].y
sub X sprite[].x
sub Y sprite[].y
getangle ANG X Y