Build tools
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The Build tools are sub-components of EDuke32 and the BUILD Engine that assist the user in various editing functions. Their source code can be found in the source/tools/ directory of the repository or packages.
Command-Line Executables
Windows binaries of the executables can be found here: http://dukeworld.duke4.net/eduke32/tools/
To build them yourself, see the relevant information to set up the compiler. Type make tools. For scripting purposes, make printtools will output a list of all tool names that will be built for a corresponding invocation of make tools.
Note that the tools at the bottom of the list are separated due to cross-platform incompatibilities, and they may require specification of certain arguments to the Makefile.
| Tool Name | Main Author | Domain | Description |
|---|---|---|---|
| kextract | Ken Silverman | extracts data from GRP "group files" | |
| kgroup | Ken Silverman | creates GRP "group files" out of specified files | |
| transpal | Ken Silverman | generates shading/translucence tables from a palette | |
| wad2art | Ken Silverman | novelty utility for converting Doom art resources in WAD files to BUILD ART files, PALETTE.DAT, and NAMES.H | |
| wad2map | Ken Silverman | novelty utility for converting Doom level maps in WAD files to BUILD map files | |
| map2stl | Ken Silverman | novelty utility for converting map files to Stereolithography (STL) format 3D models | |
| kmd2tool | Ken Silverman | translates MD2 models along the z axis (zoffset) | |
| md2tool | Helixhorned | query MD2 model info or change the scale/translate fields so that desired bounds are produced | |
| generateicon | JonoF | converts images (.ico? .bmp?) to .c files for the purpose of being embedded as icons in SDL executables | |
| cacheinfo | JonoF | cache information tool; scans all files in current directory | |
| arttool | JonoF, Hendricks266 | constructs all attributes of ART files and can import art tiles in PCX and TGA formats | |
| givedepth | JonoF | transforms a single image from an ART tile into a voxel with the image layered to a specified depth | |
| mkpalette | JonoF | inputs simple color ranges in HSV format and automatically generates a palette with shade steps | |
| unpackssi | JonoF | unpacks the SSI files employed to hold the data of Sunstorm Interactive expansion packs | |
| bsuite | JonoF, Hendricks266 | "Build Customization Suite", imports and extracts game palettes | |
| ivfrate | Helixhorned | gets and sets the FPS of .ivf (VP8) files | |
| enumdisplay | JonoF | Windows-only | enumerates all available display modes to enumdisplay.txt by default |
| getdxdidf | JonoF | Windows-only | enumerates available inputs, from keyboard, mouse, and joystick to didf.txt |
| makesdlkeytrans | JonoF | SDL-only | builds a key translation table for compatibility purposes |
Bash Scripts
| Tool Name | Main Author | Description | |
|---|---|---|---|
| checkdefs.sh | Helixhorned | find wrongly-cased file names in defs (and cons hackishly) and optionally replace them with the proper names |
Python Scripts
| Tool Name | Main Author | Description | |
|---|---|---|---|
| ase_import.py | Plagman | ASE importer for Blender 2.4x | |
| md3_export.py | Plagman | MD3 exporter for Blender 2.4x | |
| highpalookupmaker.py | Plagman | simplistic highpallookup generator using only math and the TGA data | |
| prhighpal.py | Helixhorned | slightly more complex highpallookup generator requiring Python 2.6, NumPy and PIL |