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  • {{EventTable|1=EVENT_PROCESSINPUT|2=player that executed the input|3=[[i|player->i]]|4=0 values}} ...led when the game processes input from the player, before any of the other input events. ...
    395 bytes (57 words) - 15:04, 4 February 2022
  • [[Category:Input manipulation]] [[Category:Gamevar manipulation]] ...
    145 bytes (14 words) - 15:29, 31 May 2020
  • [[Category:Input manipulation]] [[Category:Gamevar manipulation]] ...
    145 bytes (14 words) - 05:09, 12 January 2021
  • [[Category:Input manipulation]] [[Category:Gamevar manipulation]] ...
    145 bytes (14 words) - 06:48, 12 January 2021
  • [[Category:Input manipulation]] [[Category:Gamevar manipulation]] ...
    145 bytes (14 words) - 15:29, 31 May 2020
  • * If the gamefunc is bound to a keyboard input, the string will be enclosed in square brackets: <code>"[%s]"</code> * If the gamefunc is bound to a mouse, joystick or gamepad input, the string will be enclosed in round brackets: <code>"(%s)"</code> ...
    792 bytes (124 words) - 04:20, 12 January 2021
  • ...ilar to [[undefinecheat]], allows the CON coder to remove the various game input functions from being bound. Functions are in the same order as they appear {{Input keys}} ...
    516 bytes (68 words) - 12:01, 11 April 2021
  • ...imilar to [[definequote]], allows the CON coder to rename the various game input functions. Note that the name of the function should contain underscores _ {{Input keys}} ...
    595 bytes (81 words) - 17:40, 20 February 2020
  • {{Input keys}} [[Category:String manipulation]] ...
    904 bytes (130 words) - 14:12, 28 September 2021
  • ...]>. If no sprite within range is found, the [[gamevar]] is set to -1. The input for <[[tile number]]> may be its tile number (example: 2000) or its defined [[Category:Sprite manipulation]] ...
    2 KB (283 words) - 05:55, 17 February 2013
  • See also: [[:Category:Event manipulation|Event Manipulation]]. Player input-based events ...
    6 KB (660 words) - 10:06, 7 January 2024
  • ====Use and manipulation==== The '''input''' structure holds data about what game-defined control functions are being ...
    12 KB (1,968 words) - 12:58, 31 January 2014