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  • For Duke Nukem 3D, the file is duke3d.def. For NAM, it is nam.def. For WWII GI, it is ww2gi.def. ...
    330 bytes (55 words) - 05:26, 23 February 2020
  • ...is first tried, and if it is not present, GAME.CON is used. For NAM, it is NAM.CON. For WWII GI, it is WW2GI.CON. ...
    442 bytes (74 words) - 14:39, 28 June 2011
  • *''[[NAM]]'' (1998) ...
    1 KB (197 words) - 16:58, 23 May 2014
  • ...the project, and had also worked on the prior Build games [[Blood]] and [[NAM]]. After some discussion (and not entirely without shameless begging), the ...
    3 KB (433 words) - 09:57, 21 March 2012
  • | <code>-nam</code><br><code>-napalm</code><br><code>-ww2gi</code> |Run in [[NAM]] or [[WWII GI]] -compatible mode. ...
    18 KB (2,779 words) - 04:41, 7 January 2024
  • :* ''[[NAM]]'' (Note: you must rename GAME.CON from ''NAM'' to NAM.CON) :* ''[[Napalm]]'' (Wal-Mart only version of ''NAM'', some .GRP differences between the two releases) ...
    16 KB (2,672 words) - 14:21, 14 June 2022
  • ...ed in mind for Duke Nukem 3D, but it can also be used to make levels for [[NAM]], [[WWII GI]], [[Redneck Rampage]], and others. ...that games such as [[Duke Nukem 3D]], [[Shadow Warrior]], [[Blood]], and [[NAM]] run on. Although it isn't truly 3-D, you can fake it by using sprites and ...
    40 KB (7,433 words) - 04:46, 26 October 2014