|
|
| Line 3: |
Line 3: |
| {| cellpadding="0" cellspacing="0" border="0" width="100%" | | {| cellpadding="0" cellspacing="0" border="0" width="100%" |
| | width="33%" valign="top" style="border-right: none; padding: 0.6em;" | | | | width="33%" valign="top" style="border-right: none; padding: 0.6em;" | |
| *gamevar [[WEAPONx_WORKSLIKE|WEAPON0_WORKSLIKE]] 0 1
| |
| *gamevar [[WEAPONx_CLIP|WEAPON0_CLIP]] 0 1
| |
| *gamevar [[WEAPONx_RELOAD|WEAPON0_RELOAD]] 30 1
| |
| *gamevar [[WEAPONx_FIREDELAY|WEAPON0_FIREDELAY]] 7 1
| |
| *gamevar [[WEAPONx_TOTALTIME|WEAPON0_TOTALTIME]] 14 1
| |
| *gamevar [[WEAPONx_HOLDDELAY|WEAPON0_HOLDDELAY]] 14 1
| |
| *gamevar [[WEAPONx_FLAGS|WEAPON0_FLAGS]] 292 1
| |
| *gamevar [[WEAPONx_SHOOTS|WEAPON0_SHOOTS]] 2521 1
| |
| *gamevar [[WEAPONx_SPAWNTIME|WEAPON0_SPAWNTIME]] 0 1
| |
| *gamevar [[WEAPONx_SPAWN|WEAPON0_SPAWN]] 0 1
| |
| *gamevar [[WEAPONx_SHOTSPERBURST|WEAPON0_SHOTSPERBURST]] 0 1
| |
| *gamevar [[WEAPONx_INITIALSOUND|WEAPON0_INITIALSOUND]] 0 1
| |
| *gamevar [[WEAPONx_FIRESOUND|WEAPON0_FIRESOUND]] 0 1
| |
| *gamevar [[WEAPONx_FIRESOUND|WEAPON0_SOUND2TIME]] 0 1
| |
| *gamevar [[WEAPONx_SOUND2TIME|WEAPON0_SOUND2SOUND]] 0 1
| |
| *gamevar [[WEAPONx_RELOADSOUND1|WEAPON0_RELOADSOUND1]] 4 1
| |
| *gamevar [[WEAPONx_RELOADSOUND2|WEAPON0_RELOADSOUND2]] 5 1
| |
| *gamevar WEAPON1_WORKSLIKE 1 1
| |
| *gamevar WEAPON1_CLIP 12 1
| |
| *gamevar WEAPON1_RELOAD 27 1
| |
| *gamevar WEAPON1_FIREDELAY 2 1
| |
| *gamevar WEAPON1_TOTALTIME 6 1
| |
| *gamevar WEAPON1_HOLDDELAY 0 1
| |
| *gamevar WEAPON1_FLAGS 4 1
| |
| *gamevar WEAPON1_SHOOTS 2595 1
| |
| *gamevar WEAPON1_SPAWNTIME 2 1
| |
| *gamevar WEAPON1_SPAWN 2533 1
| |
| *gamevar WEAPON1_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON1_INITIALSOUND 0 1
| |
| *gamevar WEAPON1_FIRESOUND 3 1
| |
| *gamevar WEAPON1_SOUND2TIME 0 1
| |
| *gamevar WEAPON1_SOUND2SOUND 0 1
| |
| *gamevar WEAPON1_RELOADSOUND1 4 1
| |
| *gamevar WEAPON1_RELOADSOUND2 5 1
| |
| *gamevar WEAPON2_WORKSLIKE 2 1
| |
| *gamevar WEAPON2_CLIP 0 1
| |
| *gamevar WEAPON2_RELOAD 13 1
| |
| *gamevar WEAPON2_FIREDELAY 4 1
| |
| *gamevar WEAPON2_TOTALTIME 31 1
| |
| *gamevar WEAPON2_HOLDDELAY 0 1
| |
| *gamevar WEAPON2_FLAGS 1024 1
| |
| *gamevar WEAPON2_SHOOTS 2613 1
| |
| *gamevar WEAPON2_SPAWNTIME 24 1
| |
| *gamevar WEAPON2_SPAWN 2535 1
| |
| *gamevar WEAPON2_SHOTSPERBURST 7 1
| |
| *gamevar WEAPON2_INITIALSOUND 0 1
| |
| *gamevar WEAPON2_FIRESOUND 109 1
| |
| *gamevar WEAPON2_SOUND2TIME 15 1
| |
| *gamevar WEAPON2_SOUND2SOUND 169 1
| |
| *gamevar WEAPON2_RELOADSOUND1 4 1
| |
| *gamevar WEAPON2_RELOADSOUND2 5 1
| |
| *gamevar WEAPON3_WORKSLIKE 3 1
| |
| *gamevar WEAPON3_CLIP 0 1
| |
| *gamevar WEAPON3_RELOAD 0 1
| |
| *gamevar WEAPON3_FIREDELAY 1 1
| |
| *gamevar WEAPON3_TOTALTIME 12 1
| |
| *gamevar WEAPON3_HOLDDELAY 0 1
| |
| *gamevar WEAPON3_FLAGS 84 1
| |
| *gamevar WEAPON3_SHOOTS 2536 1
| |
| *gamevar WEAPON3_SPAWNTIME 0 1
| |
| *gamevar WEAPON3_SPAWN 2533 1
| |
| *gamevar WEAPON3_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON3_INITIALSOUND 0 1
| |
| *gamevar WEAPON3_FIRESOUND 6 1
| |
| *gamevar WEAPON3_SOUND2TIME 0 1
| |
| *gamevar WEAPON3_SOUND2SOUND 0 1
| |
| *gamevar WEAPON3_RELOADSOUND1 4 1
| |
| *gamevar WEAPON3_RELOADSOUND2 5 1
| |
| *gamevar WEAPON4_WORKSLIKE 4 1
| |
| *gamevar WEAPON4_CLIP 0 1
| |
| *gamevar WEAPON4_RELOAD 30 1
| |
| *gamevar WEAPON4_FIREDELAY 4 1
| |
| *gamevar WEAPON4_TOTALTIME 20 1
| |
| *gamevar WEAPON4_HOLDDELAY 0 1
| |
| *gamevar WEAPON4_FLAGS 0 1
| |
| *gamevar WEAPON4_SHOOTS 2605 1
| |
| *gamevar WEAPON4_SPAWNTIME 0 1
| |
| *gamevar WEAPON4_SPAWN 0 1
| |
| *gamevar WEAPON4_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON4_INITIALSOUND 0 1
| |
| *gamevar WEAPON4_FIRESOUND 0 1
| |
| *gamevar WEAPON4_SOUND2TIME 0 1
| |
| *gamevar WEAPON4_SOUND2SOUND 0 1
| |
| *gamevar WEAPON4_RELOADSOUND1 4 1
| |
| *gamevar WEAPON4_RELOADSOUND2 5 1
| |
| *gamevar WEAPON5_WORKSLIKE 5 1
| |
| *gamevar WEAPON5_CLIP 0 1
| |
| *gamevar WEAPON5_RELOAD 30 1
| |
| *gamevar WEAPON5_FIREDELAY 6 1
| |
| *gamevar WEAPON5_TOTALTIME 19 1
| |
| *gamevar WEAPON5_HOLDDELAY 12 1
| |
| *gamevar WEAPON5_FLAGS 512 1
| |
| *gamevar WEAPON5_SHOOTS 26 1
| |
| *gamevar WEAPON5_SPAWNTIME 0 1
| |
| *gamevar WEAPON5_SPAWN 0 1
| |
| *gamevar WEAPON5_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON5_INITIALSOUND 0 1
| |
| *gamevar WEAPON5_FIRESOUND 0 1
| |
| *gamevar WEAPON5_SOUND2TIME 0 1
| |
| *gamevar WEAPON5_SOUND2SOUND 0 1
| |
| *gamevar WEAPON5_RELOADSOUND1 4 1
| |
| *gamevar WEAPON5_RELOADSOUND2 5 1
| |
| *gamevar WEAPON6_WORKSLIKE 6 1
| |
| *gamevar WEAPON6_CLIP 0 1
| |
| *gamevar WEAPON6_RELOAD 0 1
| |
| *gamevar WEAPON6_FIREDELAY 3 1
| |
| *gamevar WEAPON6_TOTALTIME 12 1
| |
| *gamevar WEAPON6_HOLDDELAY 0 1
| |
| *gamevar WEAPON6_FLAGS 2 1
| |
| *gamevar WEAPON6_SHOOTS 2556 1
| |
| *gamevar WEAPON6_SPAWNTIME 0 1
| |
| *gamevar WEAPON6_SPAWN 0 1
| |
| *gamevar WEAPON6_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON6_INITIALSOUND 11 1
| |
| *gamevar WEAPON6_FIRESOUND 0 1
| |
| *gamevar WEAPON6_SOUND2TIME 0 1
| |
| *gamevar WEAPON6_SOUND2SOUND 0 1
| |
| *gamevar WEAPON6_RELOADSOUND1 4 1
| |
| *gamevar WEAPON6_RELOADSOUND2 5 1
| |
| *gamevar WEAPON7_WORKSLIKE 7 1
| |
| *gamevar WEAPON7_CLIP 0 1
| |
| *gamevar WEAPON7_RELOAD 30 1
| |
| *gamevar WEAPON7_FIREDELAY 3 1
| |
| *gamevar WEAPON7_TOTALTIME 5 1
| |
| *gamevar WEAPON7_HOLDDELAY 5 1
| |
| *gamevar WEAPON7_FLAGS 72 1
| |
| *gamevar WEAPON7_SHOOTS 2605 1
| |
| *gamevar WEAPON7_SPAWNTIME 0 1
| |
| *gamevar WEAPON7_SPAWN 0 1
| |
| *gamevar WEAPON7_SHOTSPERBURST 2 1
| |
| *gamevar WEAPON7_INITIALSOUND 10 1
| |
| *gamevar WEAPON7_FIRESOUND 0 1
| |
| *gamevar WEAPON7_SOUND2TIME 0 1
| |
| *gamevar WEAPON7_SOUND2SOUND 0 1
| |
| *gamevar WEAPON7_RELOADSOUND1 4 1
| |
| *gamevar WEAPON7_RELOADSOUND2 5 1
| |
| *gamevar WEAPON8_WORKSLIKE 8 1
| |
| *gamevar WEAPON8_CLIP 0 1
| |
| *gamevar WEAPON8_RELOAD 30 1
| |
| *gamevar WEAPON8_FIREDELAY 3 1
| |
| *gamevar WEAPON8_TOTALTIME 40 1
| |
| *gamevar WEAPON8_HOLDDELAY 7 1
| |
| *gamevar WEAPON8_FLAGS 2048 1
| |
| *gamevar WEAPON8_SHOOTS 2563 1
| |
| *gamevar WEAPON8_SPAWNTIME 0 1
| |
| *gamevar WEAPON8_SPAWN 0 1
| |
| *gamevar WEAPON8_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON8_INITIALSOUND 0 1
| |
| *gamevar WEAPON8_FIRESOUND 0 1
| |
| *gamevar WEAPON8_SOUND2TIME 0 1
| |
| *gamevar WEAPON8_SOUND2SOUND 0 1
| |
| *gamevar WEAPON8_RELOADSOUND1 4 1
| |
| *gamevar WEAPON8_RELOADSOUND2 5 1
| |
| *gamevar WEAPON9_WORKSLIKE 9 1
| |
| *gamevar WEAPON9_CLIP 0 1
| |
| *gamevar WEAPON9_RELOAD 0 1
| |
| *gamevar WEAPON9_FIREDELAY 3 1
| |
| *gamevar WEAPON9_TOTALTIME 8 1
| |
| *gamevar WEAPON9_HOLDDELAY 0 1
| |
| *gamevar WEAPON9_FLAGS 20 1
| |
| *gamevar WEAPON9_SHOOTS 1641 1
| |
| *gamevar WEAPON9_SPAWNTIME 0 1
| |
| *gamevar WEAPON9_SPAWN 0 1
| |
| *gamevar WEAPON9_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON9_INITIALSOUND 10 1
| |
| *gamevar WEAPON9_FIRESOUND 10 1
| |
| *gamevar WEAPON9_SOUND2TIME 0 1
| |
| *gamevar WEAPON9_SOUND2SOUND 0 1
| |
| *gamevar WEAPON9_RELOADSOUND1 4 1
| |
| *gamevar WEAPON9_RELOADSOUND2 5 1
| |
| *gamevar WEAPON10_WORKSLIKE 10 1
| |
| *gamevar WEAPON10_CLIP 0 1
| |
| *gamevar WEAPON10_RELOAD 10 1
| |
| *gamevar WEAPON10_FIREDELAY 2 1
| |
| *gamevar WEAPON10_TOTALTIME 10 1
| |
| *gamevar WEAPON10_HOLDDELAY 0 1
| |
| *gamevar WEAPON10_FLAGS 384 1
| |
| *gamevar WEAPON10_SHOOTS 0 1
| |
| *gamevar WEAPON10_SPAWNTIME 0 1
| |
| *gamevar WEAPON10_SPAWN 0 1
| |
| *gamevar WEAPON10_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON10_INITIALSOUND 0 1
| |
| *gamevar WEAPON10_FIRESOUND 0 1
| |
| *gamevar WEAPON10_SOUND2TIME 0 1
| |
| *gamevar WEAPON10_SOUND2SOUND 0 1
| |
| *gamevar WEAPON10_RELOADSOUND1 4 1
| |
| *gamevar WEAPON10_RELOADSOUND2 5 1
| |
| *gamevar WEAPON11_WORKSLIKE 11 1
| |
| *gamevar WEAPON11_CLIP 0 1
| |
| *gamevar WEAPON11_RELOAD 0 1
| |
| *gamevar WEAPON11_FIREDELAY 2 1
| |
| *gamevar WEAPON11_TOTALTIME 5 1
| |
| *gamevar WEAPON11_HOLDDELAY 0 1
| |
| *gamevar WEAPON11_FLAGS 2 1
| |
| *gamevar WEAPON11_SHOOTS 2448 1
| |
| *gamevar WEAPON11_SPAWNTIME 0 1
| |
| *gamevar WEAPON11_SPAWN 0 1
| |
| *gamevar WEAPON11_SHOTSPERBURST 0 1
| |
| *gamevar WEAPON11_INITIALSOUND 388 1
| |
| *gamevar WEAPON11_FIRESOUND 388 1
| |
| *gamevar WEAPON11_SOUND2TIME 0 1
| |
| *gamevar WEAPON11_SOUND2SOUND 0 1
| |
| *gamevar WEAPON11_RELOADSOUND1 4 1
| |
| *gamevar WEAPON11_RELOADSOUND2 5 1
| |
|
| |
| The WEAPONx_ [[gamevar|gamevars]] are weapon flags. Here is the default list of what the "x" stands for:
| |
|
| |
| <ins>'''0:'''</ins> Mighty Foot<br/>
| |
| <ins>'''1:'''</ins> Pistol<br/>
| |
| <ins>'''2:'''</ins> Shotgun<br/>
| |
| <ins>'''3:'''</ins> Chaingun Cannon - Ripper<br/>
| |
| <ins>'''4:'''</ins> RPG<br/>
| |
| <ins>'''5:'''</ins> Pipebomb<br/>
| |
| <ins>'''6:'''</ins> Shrinker<br/>
| |
| <ins>'''7:'''</ins> Devastator<br/>
| |
| <ins>'''8:'''</ins> Laser Tripbomb<br/>
| |
| <ins>'''9:'''</ins> Freezethrower - Freezer<br/>
| |
| <ins>'''10:'''</ins> Pipebomb Detonator '''(NOTE: It is advised that you do not alter the values for this.)'''<br/>
| |
| <ins>'''11:'''</ins> Expander
| |
| | width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" |
| |
| *gamevar [[GRENADE_LIFETIME]] 120 1 | | *gamevar [[GRENADE_LIFETIME]] 120 1 |
| *gamevar [[GRENADE_LIFETIME_VAR]] 30 1 | | *gamevar [[GRENADE_LIFETIME_VAR]] 30 1 |
| Line 231: |
Line 11: |
| *gamevar [[LOGO_FLAGS]] 255 0 | | *gamevar [[LOGO_FLAGS]] 255 0 |
| *gamevar [[PLR_MORALE]] -1 1 | | *gamevar [[PLR_MORALE]] -1 1 |
| *gamevar [[MENU_TILE]] 0 0 | | *gamevar [[MENU_TILE]] 2456 0 // 3281 in Polymost |
| | | | width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | |
| | |
| *gamevar [[WEAPON]] 0 0 // (read only) | | *gamevar [[WEAPON]] 0 0 // (read only) |
| *gamevar [[WORKSLIKE]] 0 0 // (read only) | | *gamevar [[WORKSLIKE]] 0 0 // (read only) |
| Line 244: |
Line 23: |
| *gamevar [[TEXTURE]] 0 0 // (read only) | | *gamevar [[TEXTURE]] 0 0 // (read only) |
| *gamevar [[THISACTOR]] 0 0 // (read only) | | *gamevar [[THISACTOR]] 0 0 // (read only) |
| | |} |
|
| |
|
|
| |
|
| The following variables aren't pre-defined, they are defined as direct pointers to internal variables in the game. They should be at [[constantly updated gamevars]]. | | The WEAPONx_ gamevars are weapon properties. Here is the default values for weapons. |
| *gamevar [[RESPAWN_MONSTERS]] 0 0
| | {|border="1" style="font-size:75%;" |
| *gamevar [[RESPAWN_ITEMS]] 0 0
| | ! !! Kick !! Pistol !! Shotgun !! Chaingun !! Rpg !!Pipebomb !! Shrinker !! Devastator !! Tripbomb !! Freezer !! Detonator !! Expander |
| *gamevar [[RESPAWN_INVENTORY]] 0 0
| | |- align="right" |
| *gamevar [[MONSTERS_OFF]] 0 0
| | |align="left"|[[WEAPONx_WORKSLIKE]] |
| *gamevar [[MARKER]] 0 0
| | |0 |
| *gamevar [[FFIRE]] 0 0
| | |1 |
| *gamevar [[LEVEL]] 0 0 // (read only)
| | |2 |
| *gamevar [[VOLUME]] 0 0 // (read only)
| | |3 |
| *gamevar [[COOP]] 0 0
| | |4 |
| *gamevar [[MULTIMODE]] 0 0
| | |5 |
| | | |6 |
| [[Category:Gamevar manipulation]] | | |7 |
| | |8 |
| | |9 |
| | |10 |
| | |12 |
| | |- align="right" |
| | |align="left"|[[WEAPONx_CLIP]] |
| | |0 |
| | |12 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_RELOAD]] |
| | |0 |
| | |27 |
| | |13 |
| | |0 |
| | |0 |
| | |30 |
| | |0 |
| | |0 |
| | |16 |
| | |0 |
| | |10 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_FIREDELAY]] |
| | |7 |
| | |2 |
| | |4 |
| | |3 |
| | |4 |
| | |6 |
| | |10 |
| | |3 |
| | |3 |
| | |3 |
| | |2 |
| | |3 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_TOTALTIME]] |
| | |14 |
| | |5 |
| | |30 |
| | |12 |
| | |20 |
| | |19 |
| | |12 |
| | |6 |
| | |16 |
| | |5 |
| | |10 |
| | |5 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_HOLDDELAY]] |
| | |0 |
| | |0 |
| | |0 |
| | |3 |
| | |0 |
| | |12 |
| | |0 |
| | |5 |
| | |7 |
| | |0 |
| | |0 |
| | |0 |
| | |- |
| | |[[WEAPONx_FLAGS]] |
| | |Novisible<Br>Randomrestart<Br>Automatic |
| | |Reload_Timing |
| | |Checkatreload |
| | |Automatic<Br>Fireeverythird<Br>Ammopershot<Br>Spawntype3<Br>Reset |
| | |align="right"|0 |
| | |Throwit |
| | |Glows |
| | |Fireeveryother<Br>Ammopershot |
| | |Standstill<Br>Checkatreload |
| | |Reset |
| | |Bomb_Trigger<Br>Novisible |
| | |Glows |
| | |- |
| | |[[WEAPONx_SHOOTS]] |
| | |KNEE |
| | |SHOTSPARK1 |
| | |SHOTGUN |
| | |CHAINGUN |
| | |RPG |
| | |HEAVYHBOMB |
| | |SHRINKER |
| | |RPG |
| | |HANDHOLDINGLASER |
| | |FREEZEBLAST |
| | |align="right"|0 |
| | |GROWSPARK |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_SPAWNTIME]] |
| | |0 |
| | |2 |
| | |24 |
| | |1 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_SPAWN]] |
| | |0 |
| | |align="left"|SHELL |
| | |align="left"|SHOTGUNSHELL |
| | |align="left"|SHELL |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_SHOTSPERBURST]] |
| | |0 |
| | |0 |
| | |7 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |2 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_INITIALSOUND]] |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |align="left"|SHRINKER_FIRE |
| | |align="left"|CAT_FIRE |
| | |0 |
| | |align="left"|CAT_FIRE |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_FIRESOUND]] |
| | |0 |
| | |align="left"|PISTOL_FIRE |
| | |align="left"|SHOTGUN_FIRE |
| | |align="left"|CHAINGUN_FIRE |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |align="left"|CAT_FIRE |
| | |0 |
| | |align="left"|[[EXPANDERSHOOT]] |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_SOUND2TIME]] |
| | |0 |
| | |0 |
| | |15 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- ALIGN="RIGHT" |
| | |align="left"|[[WEAPONx_SOUND2SOUND]] |
| | |0 |
| | |0 |
| | |SHOTGUN_COCK |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |0 |
| | |- |
| | |[[WEAPONx_RELOADSOUND1]] |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |EJECT_CLIP |
| | |- |
| | |[[WEAPONx_RELOADSOUND2]] |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |INSERT_CLIP |
| | |} |