Pre-defined gamevars: Difference between revisions
Hunter byte (talk | contribs) Removed some gamevars(they are constantly updated), added a table. |
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|align="left"|[[WEAPONx_CLIP]] | |align="left"|[[WEAPONx_CLIP]] | ||
Revision as of 10:44, 21 April 2008
Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.
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The WEAPONx_ gamevars are weapon properties. Here is the default values for weapons.
| Kick | Pistol | Shotgun | Chaingun | Rpg | Pipebomb | Shrinker | Devastator | Tripbomb | Freezer | Detonator | Expander | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| WEAPONx_WORKSLIKE | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| WEAPONx_CLIP | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| WEAPONx_RELOAD | 0 | 27 | 13 | 0 | 0 | 30 | 0 | 0 | 16 | 0 | 10 | 0 |
| WEAPONx_FIREDELAY | 7 | 2 | 4 | 3 | 4 | 6 | 10 | 3 | 3 | 3 | 2 | 3 |
| WEAPONx_TOTALTIME | 14 | 5 | 30 | 12 | 20 | 19 | 12 | 6 | 16 | 5 | 10 | 5 |
| WEAPONx_HOLDDELAY | 0 | 0 | 0 | 3 | 0 | 12 | 0 | 5 | 7 | 0 | 0 | 0 |
| WEAPONx_FLAGS | Novisible Randomrestart Automatic |
Reload_Timing | Checkatreload | Automatic Fireeverythird Ammopershot Spawntype3 Reset |
0 | Throwit | Glows | Fireeveryother Ammopershot |
Standstill Checkatreload |
Reset | Bomb_Trigger Novisible |
Glows |
| WEAPONx_SHOOTS | KNEE | SHOTSPARK1 | SHOTGUN | CHAINGUN | RPG | HEAVYHBOMB | SHRINKER | RPG | HANDHOLDINGLASER | FREEZEBLAST | 0 | GROWSPARK |
| WEAPONx_SPAWNTIME | 0 | 2 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| WEAPONx_SPAWN | 0 | SHELL | SHOTGUNSHELL | SHELL | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| WEAPONx_SHOTSPERBURST | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
| WEAPONx_INITIALSOUND | 0 | 0 | 0 | 0 | 0 | 0 | SHRINKER_FIRE | CAT_FIRE | 0 | CAT_FIRE | 0 | 0 |
| WEAPONx_FIRESOUND | 0 | PISTOL_FIRE | SHOTGUN_FIRE | CHAINGUN_FIRE | 0 | 0 | 0 | 0 | 0 | CAT_FIRE | 0 | EXPANDERSHOOT |
| WEAPONx_SOUND2TIME | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| WEAPONx_SOUND2SOUND | 0 | 0 | SHOTGUN_COCK | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| WEAPONx_RELOADSOUND1 | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP | EJECT_CLIP |
| WEAPONx_RELOADSOUND2 | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP | INSERT_CLIP |