Members of the sprite, hittype, and spriteext structures: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hunter byte (talk | contribs) mNo edit summary |
||
Line 64: | Line 64: | ||
*[[angoff]] | *[[angoff]] | ||
*[[mdflags]] | |||
*[[mdxoff]] | *[[mdxoff]] | ||
*[[mdyoff]] | *[[mdyoff]] |
Revision as of 12:15, 8 December 2007
Syntax:
<get/set>actor[<sprite id>].<member> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<member> is the name of the member of the struct you want to set or get.
<gamevar> is the gamevar to get or set the value of.
Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors: