Members of the sprite, hittype, and spriteext structures: Difference between revisions
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Hunter byte (talk | contribs) m Undo the undo back. It shell be in the future. |
Hunter byte (talk | contribs) Updated according to the latest available snapshot |
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*[[xpanning]] | *[[xpanning]] | ||
*[[ypanning]] | *[[ypanning]] | ||
*[[htflags]] | |||
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[[Category:Structure member documentation]] | [[Category:Structure member documentation]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Revision as of 07:24, 22 August 2008
Syntax:
<get/set>actor[<sprite id>].<member> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<member> is the name of the member of the struct you want to set or get.
<gamevar> is the gamevar to get or set the value of.
Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors: