User contributions for Usurper
Jump to navigation
Jump to search
8 February 2009
- 20:4820:48, 8 February 2009 diff hist 0 m EDuke32 Modifications →Mods List
25 August 2008
- 22:1622:16, 25 August 2008 diff hist +149 Nm Talk:WEAPON New page: I could have sworn this returned the WORKSLIKE value of the currently selected weapon. Was that fixed since the 2.0 days, or am I remembering wrong?
- 22:1522:15, 25 August 2008 diff hist +12 m WEAPON No edit summary
- 22:1422:14, 25 August 2008 diff hist +120 m WEAPON No edit summary
- 22:0522:05, 25 August 2008 diff hist +26 m WEAPON No edit summary
- 21:5221:52, 25 August 2008 diff hist +149 Nm NUMWALLS New page: NUMWALLS is a read-only gamevar predefined when a map loads. It returns the number of walls in the current level. Category:Pre-defined gamevars
- 21:5121:51, 25 August 2008 diff hist +154 Nm NUMSECTORS New page: NUMSECTORS is a read-only gamevar pre-defined when a map loads. It returns the number of sectors in the current level. Category:Pre-defined gamevars
- 21:4921:49, 25 August 2008 diff hist −34 m Numsectors No edit summary current
- 21:4621:46, 25 August 2008 diff hist +34 m Numsectors No edit summary
19 June 2008
- 17:5017:50, 19 June 2008 diff hist +504 m Talk:The TO-DO list for EDuke32 and Mapster32 →Animate tiles via DEF language: new section
29 May 2008
- 16:1116:11, 29 May 2008 diff hist +202 m Talk:The TO-DO list for EDuke32 and Mapster32 →mapster32 - grouped sprite rotation
27 May 2008
- 20:4820:48, 27 May 2008 diff hist +751 m Talk:The TO-DO list for EDuke32 and Mapster32 →mapster32 - grouped sprite rotation: new section
16 May 2008
- 19:4019:40, 16 May 2008 diff hist +201 m EDuke32 Modifications No edit summary
- 19:3619:36, 16 May 2008 diff hist +792 m EDuke32 Modifications No edit summary
- 19:2419:24, 16 May 2008 diff hist +1,966 EDuke32 Modifications No edit summary
16 February 2008
- 21:5721:57, 16 February 2008 diff hist 2,179 bytes m Event list No edit summary
26 January 2008
- 10:3610:36, 26 January 2008 diff hist +102 m Ifbulletnear No edit summary
20 January 2008
- 19:5719:57, 20 January 2008 diff hist +939 Nm Talk:Ifbulletnear New page: I rolled back the changes from ilovefoxes because they make no sense. ::If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such ...
- 19:4619:46, 20 January 2008 diff hist −222 m Ifbulletnear Reverted edits by Ilovefoxes (Talk); changed back to last version by TX
4 January 2008
- 14:3414:34, 4 January 2008 diff hist +117 m Talk:Xpanning →Oops current