User contributions for Usurper
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8 February 2009
25 August 2008
- 21:1621:16, 25 August 2008 diff hist +149 Nm Talk:WEAPON New page: I could have sworn this returned the WORKSLIKE value of the currently selected weapon. Was that fixed since the 2.0 days, or am I remembering wrong?
- 21:1521:15, 25 August 2008 diff hist +12 m WEAPON No edit summary
- 21:1421:14, 25 August 2008 diff hist +120 m WEAPON No edit summary
- 21:0521:05, 25 August 2008 diff hist +26 m WEAPON No edit summary
- 20:5220:52, 25 August 2008 diff hist +149 Nm NUMWALLS New page: NUMWALLS is a read-only gamevar predefined when a map loads. It returns the number of walls in the current level. Category:Pre-defined gamevars
- 20:5120:51, 25 August 2008 diff hist +154 Nm NUMSECTORS New page: NUMSECTORS is a read-only gamevar pre-defined when a map loads. It returns the number of sectors in the current level. Category:Pre-defined gamevars
- 20:4920:49, 25 August 2008 diff hist −34 m Numsectors No edit summary current
- 20:4620:46, 25 August 2008 diff hist +34 m Numsectors No edit summary
19 June 2008
- 16:5016:50, 19 June 2008 diff hist +504 m Talk:The TO-DO list for EDuke32 and Mapster32 →Animate tiles via DEF language: new section
29 May 2008
- 15:1115:11, 29 May 2008 diff hist +202 m Talk:The TO-DO list for EDuke32 and Mapster32 →mapster32 - grouped sprite rotation
27 May 2008
- 19:4819:48, 27 May 2008 diff hist +751 m Talk:The TO-DO list for EDuke32 and Mapster32 →mapster32 - grouped sprite rotation: new section
16 May 2008
- 18:4018:40, 16 May 2008 diff hist +201 m EDuke32 Modifications No edit summary
- 18:3618:36, 16 May 2008 diff hist +792 m EDuke32 Modifications No edit summary
- 18:2418:24, 16 May 2008 diff hist +1,966 EDuke32 Modifications No edit summary
16 February 2008
- 20:5720:57, 16 February 2008 diff hist 2,179 bytes m Event list No edit summary
26 January 2008
- 09:3609:36, 26 January 2008 diff hist +102 m Ifbulletnear No edit summary
20 January 2008
- 18:5718:57, 20 January 2008 diff hist +939 Nm Talk:Ifbulletnear New page: I rolled back the changes from ilovefoxes because they make no sense. ::If condition returning 'true' if a projectile is near the actor. The projectile can be either a moving actor (such ...
- 18:4618:46, 20 January 2008 diff hist −222 m Ifbulletnear Reverted edits by Ilovefoxes (Talk); changed back to last version by TX
4 January 2008
- 13:3413:34, 4 January 2008 diff hist +117 m Talk:Xpanning →Oops current
- 13:3113:31, 4 January 2008 diff hist +292 m Talk:Xpanning →Oops
- 13:2713:27, 4 January 2008 diff hist +199 m Talk:Xpanning →Oops: new section
3 January 2008
- 19:2119:21, 3 January 2008 diff hist −1 m Xpanning No edit summary
- 19:2019:20, 3 January 2008 diff hist +422 Nm Ypanning New page: '''ypanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the y axis. Values are normalized on a 0-255 scale, mea...
- 19:1919:19, 3 January 2008 diff hist +425 Nm Xpanning New page: '''xpanning''' allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the x plane. Values are normalized on a 0-255 scale, m...
- 15:1215:12, 3 January 2008 diff hist +28 m Members of the sprite, hittype, and spriteext structures No edit summary
14 March 2007
- 09:0509:05, 14 March 2007 diff hist +54 m Talk:How to Shoot Different Kinds of RPGs No edit summary
- 09:0509:05, 14 March 2007 diff hist +361 Nm Talk:How to Shoot Different Kinds of RPGs New page: Quite an interesting entry. This spells things out pretty well, though some of the English needs cleaned up a bit for clarity. I see a tilde used in the figures, which I take to mean "ap...
24 January 2007
- 21:0721:07, 24 January 2007 diff hist +259 Nm Dist New page: dist <RETURNVAR> <SPRITE1> <SPRITE2> Used to determine the distance between the bases of two actors' sprites. The RETURNVAR would be equal to the distance between the base of SPRITE1 and...
28 December 2006
- 18:5418:54, 28 December 2006 diff hist −38 m PROJ ISOUND thank you for the addition; adjusting to meet technical writing standards of the wiki
- 18:5018:50, 28 December 2006 diff hist −537 m EVENT GAME Reverted edits by 201.21.218.199 (Talk); changed back to last version by TX
- 18:4918:49, 28 December 2006 diff hist +187 m Talk:Useractor No edit summary
- 18:4418:44, 28 December 2006 diff hist −412 m Useractor Reverted edits by Ilovefoxes (Talk); changed back to last version by TX
6 November 2006
- 17:5917:59, 6 November 2006 diff hist +124 m Operatesectors No edit summary
- 17:4117:41, 6 November 2006 diff hist +114 Nm Operatesectors No edit summary
4 November 2006
- 21:4521:45, 4 November 2006 diff hist +33 m User:Hendricks 266 No edit summary
24 September 2006
- 10:0210:02, 24 September 2006 diff hist +62 m User:DeeperThought No edit summary
4 September 2006
- 05:0605:06, 4 September 2006 diff hist +64 m User talk:Usurper No edit summary current
28 August 2006
- 03:0803:08, 28 August 2006 diff hist +278 m Ai No edit summary
29 May 2006
- 11:4311:43, 29 May 2006 diff hist +27 m Full command list No edit summary
16 May 2006
- 22:0322:03, 16 May 2006 diff hist +423 Nm Dragpoint No edit summary
15 May 2006
- 14:3614:36, 15 May 2006 diff hist +31 Nm Wallptr No edit summary
- 14:3514:35, 15 May 2006 diff hist +360 Nm Members of the sector structure No edit summary
- 13:5413:54, 15 May 2006 diff hist +712 Nm Rotatepoint No edit summary
25 April 2006
- 17:2717:27, 25 April 2006 diff hist +4 m Action No edit summary
23 April 2006
- 19:3119:31, 23 April 2006 diff hist +308 m Scripting →Player
22 April 2006
- 07:1207:12, 22 April 2006 diff hist +234 m Scripting No edit summary
- 07:0107:01, 22 April 2006 diff hist +312 Nm WWII GI No edit summary
16 April 2006
- 19:0519:05, 16 April 2006 diff hist +133 Nm Runspeed No edit summary
- 19:0119:01, 16 April 2006 diff hist +14 m Members of the player structure No edit summary