Talk:Useractor
I fixed a typo where "useractor" was referred to instead of the intended term "notenemy." I also changed the formatting and list order (for simplicity's sake) and noted the potential use of notenemy for coding enemies. Word on the street is that Mb codes (or used to code) all his enemies that way to avoid the autoaim on the RPG and other weapons that we couldn't override in the old EDuke.
MB
I edited afew areas in this, including pointing out that those setting are actually word defs, and (I think) more accurately reflecting what "notenemy" does, for the coder and in general, and trying to give a bout of discouragement to using the other two settings. Especially since, in my mind, people should be using "notenemy" for everything. Everything the "enemy" command does (waiting until the player is close to activate, etc) can be emulated using "notenemy", and the extra abilities granted by it (not being tied to autoaim, shadows, or really the player), and the subtraction of afew quirks (calling move commands and other things multiple times in an actor defined as "enemy" can cause some odd bugs), makes it the much better overall choice....
And I'm through hehe.
2006-12-28 Rollback
Rolled back changes by Ilovefoxes because they made no fucking sense. Also, learn to spell, please. --Usurper 18:49, 28 December 2006 (PST)
Oh, bad English, sorry.