Talk:The TO-DO list for EDuke32 and Mapster32
Extended Array Support
I'd like to see better Array support added, specifically per-player and per-actor Arrays. Also, while I haven't tested if it does in fact work or not, nested arrays would be another great addition. IE:
gamearray array_1 128 gamearray array_2 128 setarray array_1[key 1] some_value setarray array_2[key 2] array_1
Not necessary, but useful. Reaper Man 10:26, 27 May 2008 (PDT)
integrated help idea
How about the following idea: F1 gets you into a menu, from where you can select sub-entries, like "basic keys", "advanced keys", "Duke3d specific reference", etc... ?
mapster32 - grouped sprite rotation
I'm not sure if you're basing this to-do item on my post at 3dr, but I wouldn't mind if the rotation were done on a per-sprite basis rather than around a central pivot point.
The situation in which I'm most likely to copy groups of sprites is when making sprite-constructs: platforms, bridges, stairs, etc. Recently I constructed a series of ledges along the left side of a sector. When I copied them to paste on the right side of the sector, I found I had to do all of the rotation one-at-a-time in 3D Mode. If I could have selected all of the stacked sprites at once, I could have duplicated the ledges in under ten seconds instead of ten minutes.
--Usurper 20:48, 27 May 2008 (PDT)
- Couldn't you place the sprites in question inside of a child sector, rotate the sector itself and then merge the child sector back into the parent? TX 22:55, 27 May 2008 (PDT)
- Yes, if I planned ahead well enough with my sector construction. :) Ended up doing that the second time though after I rethought the architecture. --Usurper 16:11, 29 May 2008 (PDT)
Animate tiles via DEF language
I love that I can make external tiles load without art files thanks to the tile definitions and the dummytile command. Unfortunately, if I want to work with animated textures, I'm still required to extract the art files in order to manually set the animation properties on the correct start tiles.
I was tempted to add this to the main page, but this could go under either heading or a new heading altogether. --Usurper 17:50, 19 June 2008 (PDT)
Sprite Clipping in 8bit
I love the sprite clipping fix in 32bit, just can someone fix it in 8bit? I'd appreciate it if someone fixed this, since I dont want to use 32bit since I cant stand the weird lighting bug.
I suggest to make possible to view hi-tag and lo-tag links in 2d mode. Sometimes it's very difficult to find any tag-junctions in a large maps with vast range of tags, so it could be very handy to see thin pulsating blue lines between single-tagged items by pressing pre-defined key. --LipSheZ 13:43, 27 June 2008