Star Trek Doors: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
mNo edit summary
 
mNo edit summary
Line 1: Line 1:
{{Build Intro}}
{{Build Intro}}
<strong>NOTE: Much of information on this page is from around 1999.  Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong>
<strong>NOTE: Much of information on this page is from around 1999.  Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong>
<div class="floatleft">__TOC__</div>


==Sliding Star Trek Doors==
==Sliding Star Trek Doors==

Revision as of 17:53, 10 September 2006

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Sliding Star Trek Doors

Map Name: ADVANCED.MAP (ROOM 1-A)

Sliding Star Trek doors are difficult to make, but they are a cool addition to most any level. Because this type of door is so complex to make, a step by step construction has been placed in the tutorial map. Take a look at it to see what to do, and even copy the sectors if you want.

NOTE 1: The texture of the door will be "squished" when the door is opened. There is no way around this problem.
NOTE 2: The door sound will sound twice for some reason. Again, there is no way around this problem.

Splitting Star Trek Doors

Map Name: ADVANCED.MAP (ROOM 1-B)

This is a more complex version of the sliding star trek door, and it is by far one of the coolest doors in the game.

STEP 1: Create a sliding star trek door.
STEP 2: Raise the floor of this door about halfway up, and lower the ceiling about halfway down (the ceiling and floor should meet in the middle of the door).
STEP 3: Change the door sector lotag value from 9 to a value of 26. You're all done! Take a look at the tutorial example if you don't quite understand.