Category:If conditions: Difference between revisions
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Helixhorned (talk | contribs) Clarify dangling else-if |
Helixhorned (talk | contribs) Remove completely wrong info about "dangling else". CON doesn't have that; remains to be written. |
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If conditions may be used in conjunction with an [[else]]. | If conditions may be used in conjunction with an [[else]]. | ||
[[Category:All commands]] | [[Category:All commands]] |
Latest revision as of 08:36, 18 March 2013
If conditions evaluate the specified statement, and run code based on the returned value of the evaluation. If conditions are boolean (true or false), and may be strung together.
Example code:
ifdead { spawn BLOODPOOL killit }
If conditions may be used in conjunction with an else.
Pages in category "If conditions"
The following 90 pages are in this category, out of 90 total.
I
- Ifa
- Ifaction
- Ifactioncount
- Ifactor
- Ifactornotstayput
- Ifae
- Ifai
- Ifand
- Ifangdiffl
- Ifawayfromwall
- Ifb
- Ifbe
- Ifboth
- Ifbulletnear
- Ifcansee
- Ifcanseetarget
- Ifcanshoottarget
- Ifceilingdistl
- Ifclient
- Ifcount
- Ifdead
- Ife
- Ifeither
- Iffloordistl
- Ifg
- Ifgapzl
- Ifge
- Ifgotweaponce
- Ifhitspace
- Ifhitweapon
- Ifinouterspace
- Ifinspace
- Ifinwater
- Ifl
- Ifle
- Ifmove
- Ifmultiplayer
- Ifn
- Ifnosounds
- Ifnotmoving
- Ifonwater
- Ifor
- Ifoutside
- Ifp
- Ifpdistg
- Ifpdistl
- Ifphealthl
- Ifpinventory
- Ifplayersl
- Ifrespawn
- Ifrnd
- Ifserver
- Ifsound
- Ifspawnedby
- Ifspritepal
- Ifsquished
- Ifstrength
- Ifvar conditions
- Ifvara
- Ifvarae
- Ifvarand
- Ifvarb
- Ifvarbe
- Ifvarboth
- Ifvare
- Ifvareither
- Ifvarg
- Ifvarge
- Ifvarl
- Ifvarle
- Ifvarn
- Ifvaror
- Ifvarvara
- Ifvarvarae
- Ifvarvarand
- Ifvarvarb
- Ifvarvarbe
- Ifvarvarboth
- Ifvarvare
- Ifvarvareither
- Ifvarvarg
- Ifvarvarge
- Ifvarvarl
- Ifvarvarle
- Ifvarvarn
- Ifvarvaror
- Ifvarvarxor
- Ifvarxor
- Ifwasweapon
- Ifxor