Category:If conditions
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If conditions evaluate the specified statement, and run code based on the returned value of the evaluation. If conditions are boolean (true or false), and may be strung together.
Example code:
ifdead { spawn BLOODPOOL killit }
If conditions may be used in conjunction with an else.
Pages in category "If conditions"
The following 90 pages are in this category, out of 90 total.
I
- Ifa
- Ifaction
- Ifactioncount
- Ifactor
- Ifactornotstayput
- Ifae
- Ifai
- Ifand
- Ifangdiffl
- Ifawayfromwall
- Ifb
- Ifbe
- Ifboth
- Ifbulletnear
- Ifcansee
- Ifcanseetarget
- Ifcanshoottarget
- Ifceilingdistl
- Ifclient
- Ifcount
- Ifdead
- Ife
- Ifeither
- Iffloordistl
- Ifg
- Ifgapzl
- Ifge
- Ifgotweaponce
- Ifhitspace
- Ifhitweapon
- Ifinouterspace
- Ifinspace
- Ifinwater
- Ifl
- Ifle
- Ifmove
- Ifmultiplayer
- Ifn
- Ifnosounds
- Ifnotmoving
- Ifonwater
- Ifor
- Ifoutside
- Ifp
- Ifpdistg
- Ifpdistl
- Ifphealthl
- Ifpinventory
- Ifplayersl
- Ifrespawn
- Ifrnd
- Ifserver
- Ifsound
- Ifspawnedby
- Ifspritepal
- Ifsquished
- Ifstrength
- Ifvar conditions
- Ifvara
- Ifvarae
- Ifvarand
- Ifvarb
- Ifvarbe
- Ifvarboth
- Ifvare
- Ifvareither
- Ifvarg
- Ifvarge
- Ifvarl
- Ifvarle
- Ifvarn
- Ifvaror
- Ifvarvara
- Ifvarvarae
- Ifvarvarand
- Ifvarvarb
- Ifvarvarbe
- Ifvarvarboth
- Ifvarvare
- Ifvarvareither
- Ifvarvarg
- Ifvarvarge
- Ifvarvarl
- Ifvarvarle
- Ifvarvarn
- Ifvarvaror
- Ifvarvarxor
- Ifvarxor
- Ifwasweapon
- Ifxor