Spritenoshade: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hendricks266 (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in. This command should be used outside of actors, states or events (like a definition). | Causes [[sprite]] <tilenum> to be unaffected by the [[shade]] of the [[sector]] it is in. This command should be used outside of actors, states or events (like a definition). | ||
If you want an [[actor]] to glow like some projectiles in the game, use this together with [[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127 and/or the [[flash]] parameter. | If you want an [[actor]] to glow like some projectiles in the game, use this together with <code>[[setactor]]<nowiki>[</nowiki>[[THISACTOR]]<nowiki>]</nowiki>.[[shade]] -127</code> and/or the [[flash]] parameter. | ||
See [[htflags]]. | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] |
Latest revision as of 23:22, 27 February 2014
spritenoshade <tilenum>
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in. This command should be used outside of actors, states or events (like a definition).
If you want an actor to glow like some projectiles in the game, use this together with setactor[THISACTOR].shade -127
and/or the flash parameter.
See htflags.