PROJECTILE TIMED: Difference between revisions
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Rasmusthorup (talk | contribs) Created page with "If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. You have to define the projectile with" |
Hendricks266 (talk | contribs) m Hendricks266 moved page PROJECTILE FLAG TIMED to PROJECTILE TIMED |
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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | ||
You have to define the projectile with | |||
You have to define the projectile with [[PROJ_RANGE]]. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options. | |||
[[Category:Projectile_Workslike_flags]] |
Latest revision as of 16:52, 3 April 2015
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options.