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'''starttrack''' <track#><br>
'''starttrack''' <track#><br>
'''starttrackvar''' <track#>
'''starttrackvar''' <track#><br>
'''starttrackslot''' <volume#> <track#>


This command is used to change the current background music that is playing.
This command is used to change the current background music that is playing.


<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command.
<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command. The music for intro/briefing/loading can be accessed by setting volume to 7.


 
''starttrackslot'' can be used to play music tracks from other volumes.
To be able to  use another episode's music, change [[volume_number]] as in the example below. Remember that you must change it back to its last value:
  getuserdef[THISACTOR].volume_number TEMP
  setuserdef[THISACTOR].volume_number 1
  starttrack 0
  setuserdef[THISACTOR].volume_number TEMP
This will start the music track from episode 2, level 1.


{{varsuffix}}
{{varsuffix}}

Latest revision as of 11:46, 1 August 2017

starttrack <track#>
starttrackvar <track#>
starttrackslot <volume#> <track#>

This command is used to change the current background music that is playing.

<track#> is literally the track number of the current episode (which can be detected with the gamevar VOLUME) as defined by the music command. The music for intro/briefing/loading can be accessed by setting volume to 7.

starttrackslot can be used to play music tracks from other volumes.

Commands with an additional "var" suffix take gamevars rather than constants or defined labels for their inputs. As an alternate short form, "varvar" can be dropped from these commands; for example ife serves an an alias for ifvarvare.