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| Similar to [[actor]]. This defines a new [[actor]] in a slightly more specific manner, and it does so without restraining the amount of [[define]]d [[actor]]s. Version 1.3D only allowed so many [[actor]]s so to add a new one required replacing another. Version 1.5 remedied this with useractor.
| | #REDIRECT [[actor]] |
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| useractor <actortype> <name> <strength> <action> <move> <ai> { actor code } enda
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| <actortype> can either be "enemy," "notenemy," or "enemystayput." "Enemy" makes an [[actor]] that is intended to be used as a character who commences actions on player sight; "useractor" makes an [[actor]] intended to be a decoration, which means no shadow by default but is always in action; "enemystayput" makes an enemy class [[actor]] that is restrained to its home sector.
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| <name> is the name/tile of the actor. You can either input a defined name, or the tile number directly.
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| <strength> is the health of the actor.
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| <action> is the intial action an actor uses (optional).
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| <move> is the initial move of the actor (optional).
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| <ai> is the actor's initial ai routine (optional).
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| { actor code } is obviously the code for the actor.
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| enda ends an actor.
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