Autostep sbw: Difference between revisions

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Created page with "'''''autostep_sbw''''' is the maximum height at which a player will "step" on to an above water sector (lotag 1) or floor aligned sprite (cstat 32) please see ..."
 
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'''''autostep_sbw''''' is the maximum height at which a player will "step" on to an above water [[sector]] ([[lotag]] 1) or floor aligned [[sprite]] ([[cstat]] 32) please see [[autostep_sbw]]. For normal sectors and view/wall aligned sprites please see [[autostep]].
'''autostep_sbw''' controls the maximum difference in height at which a player will "step" onto an above water [[sector]] ([[lotag]] 1) or floor aligned [[sprite]] ([[cstat (sprite)|cstat]]] 32) (see [[spritebridge]]) without needing to jump. The default value is 1024.
 
Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.
 
If you are making a permanent change to this value, it is best to do it from [[EVENT_ENTERLEVEL]] so the game never overwrites your value with the default.
 
For normal sectors and view/wall aligned sprites please see [[autostep]].


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 09:48, 22 February 2020

autostep_sbw controls the maximum difference in height at which a player will "step" onto an above water sector (lotag 1) or floor aligned sprite (cstat] 32) (see spritebridge) without needing to jump. The default value is 1024.

Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.

If you are making a permanent change to this value, it is best to do it from EVENT_ENTERLEVEL so the game never overwrites your value with the default.

For normal sectors and view/wall aligned sprites please see autostep.