Tint (DEF): Difference between revisions
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'''tint''' { [...] } | <span {{code}}>'''tint''' { [...] }</span> | ||
Define a palette used to be used on tiles. | Define a palette used to be used on tiles. | ||
== Tokens == | |||
<span {{code}}>'''pal''' <palnum></span> | |||
The palette number the tint applies to. | |||
<span {{code}}>'''red''' <value></span> (or '''r''')<br /> | |||
<span {{code}}>'''green''' <value></span> (or '''g''')<br /> | |||
<span {{code}}>'''blue''' <value></span> (or '''b''') | |||
Specifies a color component value, in the range of 0 to 255. | |||
<span {{code}}>'''shadered''' <value></span> (or '''sr''')<br /> | |||
<span {{code}}>'''shadegreen''' <value></span> (or '''sg''')<br /> | |||
<span {{code}}>'''shadeblue''' <value></span> (or '''sb''') | |||
Specifies a color of the shade, in the range of 0 to 255. | |||
<span {{code}}>'''flags''' <flags></span> | |||
Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values. | |||
== Tint flags == | |||
Note: By default, the <red>, <green> and <blue> parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect. | |||
{{Template:Tint}} | |||
== Examples == | |||
{ | tint { pal 1 red 127 green 127 blue 255 flags 0 } | ||
[[Category: | [[Category:DEF commands]] |
Latest revision as of 03:43, 23 February 2020
tint { [...] }
Define a palette used to be used on tiles.
Tokens
pal <palnum>
The palette number the tint applies to.
red <value> (or r)
green <value> (or g)
blue <value> (or b)
Specifies a color component value, in the range of 0 to 255.
shadered <value> (or sr)
shadegreen <value> (or sg)
shadeblue <value> (or sb)
Specifies a color of the shade, in the range of 0 to 255.
flags <flags>
Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values.
Tint flags
Note: By default, the <red>, <green> and <blue> parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect.
The following values are used by tint.
Value | Label | Description | |
---|---|---|---|
1 | HICTINT_GRAYSCALE | Convert to grayscale. | |
2 | HICTINT_INVERT | Invert colors. | |
4 | HICTINT_COLORIZE | This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect. | |
8 | HICTINT_USEONART | Applies the tint instead of lookup palette on 8-bit tile. | |
16 | HICTINT_APPLYOVERPALSWAP | ||
32 | HICTINT_APPLYOVERALTPAL | ||
64 | HICTINT_BLEND_SCREEN | This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect. | |
128 | HICTINT_BLEND_OVERLAY | Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect. | |
64 + 128 | HICTINT_BLEND_HARDLIGHT | Same as overlay, but changes the priority between texture or color during the calculation. | |
256 | HICTINT_ALWAYSUSEART | Force 8-bit texture to be displayed even if a hightile was defined. | |
512 | HICTINT_NOFOGSHADE | Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags. |
Examples
tint { pal 1 red 127 green 127 blue 255 flags 0 }