Setgamepalette: Difference between revisions
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{{Deprecated}} | |||
'''setgamepalette''' <pal_ID> | '''setgamepalette''' <pal_ID> | ||
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See the [[Palette (environment)#Global Palettes|palette listing]] for previews and [[palette]] for the player structure member that this command modifies. | See the [[Palette (environment)#Global Palettes|palette listing]] for previews and [[palette]] for the player structure member that this command modifies. | ||
== Values == | |||
{{Basepals}} | |||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Game manipulation]] | [[Category:Game manipulation]] |
Latest revision as of 03:17, 29 August 2020
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This feature is deprecated. It's recommend not to use this feature. |
setgamepalette <pal_ID>
Switches between the special palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.
See the palette listing for previews and palette for the player structure member that this command modifies.
Values
Base palettes. Not to be confused with lookup palettes (such as sprite palette)
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | BASEPAL | ||
No | 1 | WATERPAL | ||
No | 2 | SLIMEPAL | ||
No | 3 | DREALMSPAL | ||
No | 4 | TITLEPAL | ||
No | 5 | ENDINGPAL | ||
No | 6 | ANIMPAL |
Defines |
define BASEPAL 0 define WATERPAL 1 define SLIMEPAL 2 define DREALMSPAL 3 define TITLEPAL 4 define ENDINGPAL 5 define ANIMPAL 6 |