Addinventory: Difference between revisions
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addinventory < | <span {{code}}>'''addinventory''' <index> <amount></span> | ||
If used with inventory items (i.e. Steroids, Portable Medkit, Jetpack, etc.) it sets the current amount of item ''<index>'' to the exact specified value ''<amount>'' for the nearest player. | |||
If used with armor (i.e. ''<index>'' == 1), it instead adds the specified value to the current armor value of the nearest player. If ''<amount>'' is negative, it will subtract armor from that player (which can become negative). | |||
If used with access cards (''<index>'' == 6), then ''<amount>'' is ignored, and instead the palette of the calling sprite will be used to determine which keycard to give to the nearest player. | |||
All other values for ''<index>'' will cause an error to be printed. | |||
==Inventory Reference== | |||
{{Inventory}} | |||
[[Category:Duke3D 1.3/1.5 commands]] | |||
[[Category:Player manipulation]] |
Latest revision as of 05:28, 10 January 2021
addinventory <index> <amount>
If used with inventory items (i.e. Steroids, Portable Medkit, Jetpack, etc.) it sets the current amount of item <index> to the exact specified value <amount> for the nearest player.
If used with armor (i.e. <index> == 1), it instead adds the specified value to the current armor value of the nearest player. If <amount> is negative, it will subtract armor from that player (which can become negative).
If used with access cards (<index> == 6), then <amount> is ignored, and instead the palette of the calling sprite will be used to determine which keycard to give to the nearest player.
All other values for <index> will cause an error to be printed.
Inventory Reference
The following values are used with addinventory and ifpinventory. Not be to be confused with inven_icon.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | GET_STEROIDS | Steroids Powerup. 100% equals an inventory amount of 400. If amount < 400 , then it will automatically activate and begin counting down by 1 every game tic until it reaches 0. If amount > 400 , the item cannot be used.
| |
No | 1 | GET_SHIELD | Armor. In eduke32, the upper bound is max_shield_amount. In Duke 1.5, the upper bound for armor was set by max_player_health. | |
No | 2 | GET_SCUBA | Scuba Gear. 100% equals an inventory amount of 6400. Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0. | |
No | 3 | GET_HOLODUKE | Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active. | |
No | 4 | GET_JETPACK | Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active. | |
No | 5 | GET_DUMMY1 | Reserved, unused. | |
No | 6 | GET_ACCESS | Access Card. Identified by palette: Blue: 0, Red: 21, Yellow: 23
| |
No | 7 | GET_HEATS | Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active. | |
No | 8 | GET_DUMMY2 | Reserved, unused. | |
No | 9 | GET_FIRSTAID | Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to max_player_health. | |
No | 10 | GET_BOOTS | Protective Boots. 100% equals an inventory amount of 200. Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA. Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0. Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile. |
Defines |
define GET_STEROIDS 0 define GET_SHIELD 1 define GET_SCUBA 2 define GET_HOLODUKE 3 define GET_JETPACK 4 define GET_DUMMY1 5 define GET_ACCESS 6 define GET_HEATS 7 define GET_DUMMY2 8 define GET_FIRSTAID 9 define GET_BOOTS 10 |