User contributions for Doom64hunter
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A user with 716 edits. Account created on 3 October 2019.
28 May 2024
- 12:5412:54, 28 May 2024 diff hist +383 Qstrcmp Correct the documentation. The return value is not guaranteed to be 1 and -1 if non-equal. current
6 April 2024
- 11:3111:31, 6 April 2024 diff hist +600 EVENT USESTEROIDS Clarify description of return value and add example current
21 January 2024
- 11:3411:34, 21 January 2024 diff hist +62 Pre-defined values →Arrays: Add gotsector current
7 January 2024
- 12:4312:43, 7 January 2024 diff hist +238 EVENT PREWEAPONSHOOT No edit summary current
- 12:4212:42, 7 January 2024 diff hist +129 EVENT POSTWEAPONSHOOT clarify current
- 09:5209:52, 7 January 2024 diff hist +294 N Prependstate Created page with "'''prependstate''' allows appending additional code to the beginning of an existing state. It is essentially the analog to onevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also appendstate. Category:EDuke32 specific commands" current
- 09:5109:51, 7 January 2024 diff hist +292 N Appendstate Created page with "'''appendstate''' allows appending additional code to the end of an existing state. It is essentially the analog to appendevent for states, and is mainly intended for modifying existing scripts in a seperate module. See also prependstate. Category:EDuke32 specific commands" current
- 09:4009:40, 7 January 2024 diff hist +703 N EVENT POSTWEAPONSHOOT Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe..."
- 09:3709:37, 7 January 2024 diff hist +657 N EVENT PREWEAPONSHOOT Created page with "{{EventTable|1=EVENT_PREWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_PREWEAPONSHOOT is a game event. This event is called when the player fires a projectile, just before the projectile has been spawned. See also EVENT_POSTWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: Setting this to any non-zero value prevents spawning the projectile that is b..."
- 09:2309:23, 7 January 2024 diff hist +722 N EVENT PREACTORDAMAGE Created page with "{{EventTable|1=EVENT_PREACTORDAMAGE|2=closest player to sprite|3=sprite being damaged|4=1 value}} '''EVENT_PREACTORDAMAGE''' is a Game Event. This event is triggered whenever an actor runs ifhitweapon, just before the accumulated damage in htextra is applied to the actor's extra. RETURN is initially set to 0. If nonzero, damage will not be applied for this run of the damage calculation -- however, htextra will also not be set to..." current
- 09:0609:06, 7 January 2024 diff hist +79 Event list Add EVENT_PREACTORDAMAGE, EVENT_PREWEAPONSHOOT, EVENT_POSTWEAPONSHOOT current
- 09:0309:03, 7 January 2024 diff hist +35 Full command list No edit summary current
- 09:0209:02, 7 January 2024 diff hist +35 Category:All commands →Subroutines current
- 08:5908:59, 7 January 2024 diff hist +48 Grpinfo No edit summary current
- 08:5808:58, 7 January 2024 diff hist +2,365 N Grpinfo Created page with "<span {{code}}>'''grpinfo''' { [...]}</span> Grpinfo is a special token that declares a custom game GRP. If defined properly, the corresponding package can be selected and loaded in the eduke32 startup window. Unlike other DEF tokens, each grpinfo token must be defined in a separate file, corresponding to the game package to be loaded by eduke32. == Tokens == <span {{code}}> '''name''' <name> </span> Required token. Defines the title of the GRP file that will be dis..."
- 08:5708:57, 7 January 2024 diff hist +2,276 N Template:Grpinfo flags Created page with "<noinclude>{{Template}}</noinclude> The following values are game flags to be used within the grpinfo definition. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 1 || GAMEFLAG_DUKE || Enables Duke3D-specific behavior in the engine. |- | Yes || 2 || GAMEFLAG_NAM || Enables NAM-specific behavior in the engine, e.g. cheat names. |- | Yes || 4 || GAMEFLAG_NAPALM || Enables NAPALM-specific behavior in the engine, e.g. differences in default RTS fil..." current
- 08:5708:57, 7 January 2024 diff hist +3,463 N Template:Predefined grpinfo crc32 Created page with "<noinclude>{{Template}}</noinclude> The following values are predefined CRC32 values in eduke32, that can be used within the grpinfo definition for the dependency token. {| {{prettytable}} !Exposed!!Value!!Label!!Description!! |- | Yes || 0x982AFE4A || DUKEWT_CRC || Duke Nukem 3D: Atomic Edition (World Tour) |- | Yes || 0xFD3DCFF1 || DUKE15_CRC || Duke Nukem 3D: Atomic Edition (1.5) |- | Yes || 0xF514A6AC || DUKEPP_CRC || Duke Nukem 3D: Plutonium Pak |- | Yes || 0x..." current
- 06:0506:05, 7 January 2024 diff hist +22 m DEF Language No edit summary current
- 04:2404:24, 7 January 2024 diff hist +38 Terminate No edit summary current
- 04:2404:24, 7 January 2024 diff hist +1,117 N Terminate Created page with "The '''terminate''' command is used to exit the current state early, without propagating down the entire call chain. By contrast, the return command propagates along a call chain of states and completely terminates the execution of the innermost event or actor code. For clarity, this should be used instead of the break command. == Examples == When the following code snippet is run, quote 125 ("SPAWNED HEAVYHBOMB") and quote 126 ("RAN EVENT_EGS") a..."
- 04:2004:20, 7 January 2024 diff hist +75 Return No edit summary current
- 04:1104:11, 7 January 2024 diff hist +582 N Exit Created page with "The '''exit''' command breaks out of a loop, in the way one would normally from "break" commands in other languages. It should not be used outside of loops. It should be used instead of break if the intention is to actually leave the loop early. See also continue, return and terminate. == Example == set j 0 whilen j 3 { add j 1 userquote 500 exit userquote 400 } Makes quote 500 be displayed exactly once..." current
- 04:0704:07, 7 January 2024 diff hist +17 Break No edit summary current
- 04:0504:05, 7 January 2024 diff hist +156 Break No edit summary
- 04:0404:04, 7 January 2024 diff hist +406 N Continue Created page with "The '''continue''' command jumps execution back to the start of a loop. It should not be used outside of a loop. It is essentially the same as a break statement. Note that as of versions from August 24th 2023, eduke32 will produce a warning when using a break inside a loop. See also exit, return and terminate. Category:EDuke32 specific commands Category:Event manipulation" current
- 03:5203:52, 7 January 2024 diff hist +40 Category:All commands →Termination: Add continue, exit and terminate
- 03:5003:50, 7 January 2024 diff hist +39 Full command list Add terminate, exit and continue
- 03:4603:46, 7 January 2024 diff hist +45 Full command list No edit summary
- 03:4603:46, 7 January 2024 diff hist +23 N Whilevarvare Redirected page to Whilevare current Tag: New redirect
- 03:4503:45, 7 January 2024 diff hist +23 N Whilee Redirected page to Whilevare current Tag: New redirect
- 03:4403:44, 7 January 2024 diff hist +531 N Whilevare Add whilevare current
- 03:4303:43, 7 January 2024 diff hist +15 Category:All commands →Loops: Add whilevare
- 03:4103:41, 7 January 2024 diff hist +164 Command line options Add -nocontroller, -noxinput parameters
- 03:3303:33, 7 January 2024 diff hist +632 Template:Screentext flags No edit summary current
- 01:5601:56, 7 January 2024 diff hist +1,013 Definesound Updated documentation with new additions current
- 00:2200:22, 7 January 2024 diff hist +21 Members of the wall structure Add ang member current
- 00:2200:22, 7 January 2024 diff hist +441 N Ang (wall) New struct member added with commit 621fb47a current
6 September 2023
- 08:4008:40, 6 September 2023 diff hist +93 m Debug No edit summary current
- 08:2808:28, 6 September 2023 diff hist +2 m Debug No edit summary
- 08:2808:28, 6 September 2023 diff hist +49 m Debug No edit summary
- 07:3407:34, 6 September 2023 diff hist +26 Debug Update description with actual use.
1 September 2023
- 03:1403:14, 1 September 2023 diff hist −4 m EVENT RESETGOTPICS No edit summary current
- 03:1303:13, 1 September 2023 diff hist +294 EVENT RESETGOTPICS No edit summary
29 July 2023
- 03:4803:48, 29 July 2023 diff hist +39 Build/Mapster32 Keyboard Commands Add CTRL + G key combination to lock cursor to window current
29 May 2023
- 11:1211:12, 29 May 2023 diff hist +58 User profiles disabled usecwd != user_profiles_disabled current
2 October 2022
- 02:0502:05, 2 October 2022 diff hist +65 m Event list No edit summary
- 02:0302:03, 2 October 2022 diff hist −18 m Events This should redirect to the event list current Tag: Redirect target changed
30 July 2022
- 00:2900:29, 30 July 2022 diff hist +417 N Undefineskill Created page with "'''undefineskill''' <skill> This removes the skill with index <skill> from the menu selection. All other skills are unaffected. If all skills are undefined, the skill menu is skipped, and default_skill will be used instead. '''Note:''' Prior to r9571, undefining a skill also removed all skills with index greater than the specified skill. Category:EDuke32 specific commands Category:Game manipulation" current
- 00:2500:25, 30 July 2022 diff hist +50 m Defineskillname No edit summary current
8 May 2022
- 12:3512:35, 8 May 2022 diff hist +121 m Category:Mapster32 commands No edit summary current