Template:Inventory: Difference between revisions
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Doom64hunter (talk | contribs) Add Inventory item info template Tag: Removed redirect |
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<noinclude>{{Template}}</noinclude> | |||
The following values are used with [[addinventory]] and [[ifpinventory]]. Not be to be confused with [[inven_icon]]. | The following values are used with [[addinventory]] and [[ifpinventory]]. Not be to be confused with [[inven_icon]]. | ||
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define | define GET_STEROIDS 0 | ||
define | define GET_SHIELD 1 | ||
define | define GET_SCUBA 2 | ||
define | define GET_HOLODUKE 3 | ||
define | define GET_JETPACK 4 | ||
define | define GET_DUMMY1 5 | ||
define | define GET_ACCESS 6 | ||
define | define GET_HEATS 7 | ||
define GET_DUMMY2 8 | |||
define GET_FIRSTAID 9 | |||
define GET_BOOTS 10 | |||
|} | |} | ||
<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> | ||
<includeonly>[[Category:Pages with templates]]</includeonly> | <includeonly>[[Category:Pages with templates]]</includeonly> |
Latest revision as of 15:56, 12 September 2021
This page is a template. This page was created to be included in other pages. |
The following values are used with addinventory and ifpinventory. Not be to be confused with inven_icon.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | GET_STEROIDS | Steroids Powerup. 100% equals an inventory amount of 400. If amount < 400 , then it will automatically activate and begin counting down by 1 every game tic until it reaches 0. If amount > 400 , the item cannot be used.
| |
No | 1 | GET_SHIELD | Armor. In eduke32, the upper bound is max_shield_amount. In Duke 1.5, the upper bound for armor was set by max_player_health. | |
No | 2 | GET_SCUBA | Scuba Gear. 100% equals an inventory amount of 6400. Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0. | |
No | 3 | GET_HOLODUKE | Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active. | |
No | 4 | GET_JETPACK | Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active. | |
No | 5 | GET_DUMMY1 | Reserved, unused. | |
No | 6 | GET_ACCESS | Access Card. Identified by palette: Blue: 0, Red: 21, Yellow: 23
| |
No | 7 | GET_HEATS | Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active. | |
No | 8 | GET_DUMMY2 | Reserved, unused. | |
No | 9 | GET_FIRSTAID | Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to max_player_health. | |
No | 10 | GET_BOOTS | Protective Boots. 100% equals an inventory amount of 200. Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA. Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0. Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile. |
Defines |
define GET_STEROIDS 0 define GET_SHIELD 1 define GET_SCUBA 2 define GET_HOLODUKE 3 define GET_JETPACK 4 define GET_DUMMY1 5 define GET_ACCESS 6 define GET_HEATS 7 define GET_DUMMY2 8 define GET_FIRSTAID 9 define GET_BOOTS 10 |