Template:Inventory: Difference between revisions

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Add Inventory item info template
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<noinclude>{{Template}}</noinclude>
The following values are used with [[addinventory]] and [[ifpinventory]]. Not be to be confused with [[inven_icon]].
The following values are used with [[addinventory]] and [[ifpinventory]]. Not be to be confused with [[inven_icon]].


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  define ICON_NONE                        0
  define GET_STEROIDS                  0
  define ICON_FIRSTAID                   1
  define GET_SHIELD                   1
  define ICON_STEROIDS                    2
  define GET_SCUBA                    2
  define ICON_HOLODUKE                    3
  define GET_HOLODUKE                  3
  define ICON_JETPACK                    4
  define GET_JETPACK                  4
  define ICON_HEATS                      5
  define GET_DUMMY1                    5
  define ICON_SCUBA                      6
  define GET_ACCESS                    6
  define ICON_BOOTS                      7
  define GET_HEATS                    7
define GET_DUMMY2                    8
define GET_FIRSTAID                  9
define GET_BOOTS                    10
|}
|}


<noinclude>[[Category:Templates]]</noinclude>
<noinclude>[[Category:Templates]]</noinclude>
<includeonly>[[Category:Pages with templates]]</includeonly>
<includeonly>[[Category:Pages with templates]]</includeonly>

Latest revision as of 15:56, 12 September 2021

This page is a template.
This page was created to be included in other pages.


The following values are used with addinventory and ifpinventory. Not be to be confused with inven_icon.

Exposed Value Label Description
No 0 GET_STEROIDS Steroids Powerup. 100% equals an inventory amount of 400.
If amount < 400, then it will automatically activate and begin counting down by 1 every game tic until it reaches 0.
If amount > 400, the item cannot be used.
No 1 GET_SHIELD Armor. In eduke32, the upper bound is max_shield_amount. In Duke 1.5, the upper bound for armor was set by max_player_health.
No 2 GET_SCUBA Scuba Gear. 100% equals an inventory amount of 6400.
Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0.
No 3 GET_HOLODUKE Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active.
No 4 GET_JETPACK Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active.
No 5 GET_DUMMY1 Reserved, unused.
No 6 GET_ACCESS Access Card. Identified by palette: Blue: 0, Red: 21, Yellow: 23
No 7 GET_HEATS Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active.
No 8 GET_DUMMY2 Reserved, unused.
No 9 GET_FIRSTAID Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to max_player_health.
No 10 GET_BOOTS Protective Boots. 100% equals an inventory amount of 200.
Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA.
Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0.
Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile.
Defines
define GET_STEROIDS                  0
define GET_SHIELD                    1
define GET_SCUBA                     2
define GET_HOLODUKE                  3
define GET_JETPACK                   4
define GET_DUMMY1                    5
define GET_ACCESS                    6
define GET_HEATS                     7
define GET_DUMMY2                    8
define GET_FIRSTAID                  9
define GET_BOOTS                    10